System Shock developer Nightdive Studios posted its August update on the remake's Kickstarter, teasing a new level, concept art and character designs. There's a lot of art to rifle through, but more importantly we get a look inside one of System Shock's futuristic lavatories. Finally!
We're quite fond of videogame loos here are PC Gamer, even interviewing devs to find out what virtual toilets can teach us about the art of game design. They're important rooms. Who hasn't had an epiphany while their bottom is perched on a porcelain throne?
System Shock's toilets do not look comfy, unfortunately. They're a horrible mashup of a train toilet and a festival portaloo. This one looks clean, though, which is a plus. The red, ominous lights, on the other hand, are very off-putting. I don't want to put my bum on a menacing Cylon.
Wes took the remake for a spin earlier in the year, saying that it feels like System Shock in all the ways that matter, even with remade levels and modern graphics.
"It felt like a game from that era, but with mouse support and an easy menu screen for managing items. There's also a certain retro chunkiness to the graphics: Not a lack of detail, but a style of square corridors and sharp angles and big glowing buttons that all feel like they'd be at home in a '90s game."
Give his System Shock preview a read.
System Shock is due out in 2020.
PC Gamer Newsletter
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.