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Star Wars: Knights of the Old Republic 2 gets another official update

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Knights of the Old Republic 2

Three months ago, out of nowhere, the decade-old Star Wars RPG Knights of the Old Republic 2 received a significant update on Steam that incorporated support for controllers and widescreen displays, 5K resolution, and Steam Cloud saves. Today, it happened again.

This patch isn't as extensive as the one from July, mainly because the previous patch covered so much ground. But it nonetheless makes some big changes to the game, as detailed on Steam:

  • Added 20 user-generated achievements (see pinned thread for details)
  • Fixed an issue with Pet Rock achievement not unlocking in TSLRCM
  • Fixed a crash when adding more than five mods
  • Fixed two issues tied to Mouse Look
  • Fixed an issue with the controller menu appearing on top of dialog screens
  • Fixed an issue with Kreia not disappearing properly on Korriban
  • Fixed a shader issue causing NPC droid eyes to not be illuminated
  • Fixed an issue with alternate dialog not appearing after multiple play-throughs
  • Changed the behavior of the Light/Dark Side point achievements
  • Fixed a crash connected to the M4-78 mod
  • Fixed multiple issues with a spinning camera when certain third-party devices are connected
  • Fixed multiple issues connected to DPI Scaling
  • Fixed an issue with the screen being offset on high refresh-rate monitors
  • Fixed an issue with sounds continuously repeating after moving away from the sound source
  • Change to cloud-saves, automatically lower-casing files so they can be read on Linux

KOTOR2 was developed by Obsidian and published by LucasArts back in the day, but the Steam release, which came out in 2012 and is one of the best $10 games you'll ever buy, is being handled by Aspyr. And I think it's fair to say that, so far, it's doing a pretty good job with it.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.