Spyro Reignited Trilogy confirmed for PC

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There's been one burning question on everyone's mind at E3 this year: Will Spiro Reignited Trilogy be released on PC? We were already pretty sure the answer was "yes," but today Activision laid all doubt to rest with confirmation that it's coming to Steam—yes, Steam—on September 3.

The Reignited Trilogy will include the classic console action of Spyro the Dragon (1998), Spyro 2: Ripto's Rage (1999), and Spyro: Year of the Dragon (2000), overhauled with "enhanced environments, a remastered soundtrack, updated controls, brand-new lighting and recreated cinematics." The PC version will also support 4K resolution and uncapped framerates.   

"Spyro Reignited Trilogy is a love letter to the fans," Activision vice president Michelle Fonseca said. "Our goal is to transport players back to their precious memories from the ‘90s, while also inviting new fans to dive into Spyro’s world on whatever platform they desire." 

The trilogy is actually available for pre-purchase now for $40/£35/€40 on Steam, where you can also find the system requirements: 

Minimum: 

  • (Requires a 64-bit processor and operating system)
  • OS: Windows 7
  • Processor: Intel Core i3-2100 | AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660 (2 GB) | AMD Radeon HD 7850 (2 GB)
  • DirectX: Version 9.0
  • Storage: 40 GB available space
  • Sound Card: DirectX Compatible

Recommended:

  • (Requires a 64-bit processor and operating system)
  • OS: Windows 7
  • Processor: Intel Core i5-2500K | AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960 (2 GB) | AMD Radeon RX 480
  • DirectX: Version 9.0
  • Storage: 40 GB available space
  • Sound Card: DirectX Compatible
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.