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Space Engineers finally gets a release date after five years in Early Access

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Space Engineers, one of the best space games on PC (opens in new tab), is finally leaving Early Access after more than five years and 200 updates. The stellar sandbox will reach 1.0 (opens in new tab) on February 28, accompanied by a major survival overhaul. It will be one of the biggest overhauls it's seen and, according to Keen Software's Marek Rosa, Space Engineers will evolve from a sandbox into a game. 

The update will bring with it new blocks, including hydrogen engines and wind turbines, a progression system that will help orient new players, a new spawning system and scenarios. The latter, says Rosa, is a feature's he's particularly proud of, giving players new challenges to overcome. The game will launch with two of them, but more are planned. You can see more of what's heading to Space Engineers here (opens in new tab)

Leaving Early Access is apparently just the beginning of Space Engineers' journey (five years is a long time to get ready) and additional scenarios, blocks and more are in the works.  "We’re going to take Space Engineers to exciting places when it comes to gameplay, immersion, and challenges," says Rosa. 

It's been quite a long time since I last played Space Engineers, but it's still provided me with lots of entertainment. Messy co-op was where it shined, and my fondest memories are of building weird space robots and smashing them into my buddy's weird space robots to see who would win. Many of them sadly ended up hurtling into the void of space after the collision. Thanks, physics!  

I'm looking forward to smashing more things in space come February 28. And judging by the many update videos (opens in new tab), I've got a lot of catching up to do. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.