Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Docking at space stations is the spaceship equivalent of parallel parking, which is another way of saying that it fills me with terror, and I generally end up gouging my ship a little as a result. Despite that, I much prefer the ludicrous tension and precision of manual docking - a tension that appears to be alive and well in Elite: Dangerous. Alpha 3.0 has just been released to backers, accompanied by a fancy docking tutorial video in which a classy robot lady tells you how to insert your spaceship. It's a surprisingly elegant process, at least when I'm not behind the space-wheel. See it for yourself after the break.
OK, so it's not quite as exciting to watch as the laser-strewn video for Alpha 2.0, but docking is an important skill to learn in the Elite universe, even if does appear to be a much less complicated process here than in the original Elite.
Here's what you can expect from this third stage of the alpha, as noted on the video's YouTube page :
"After successfully proving out the moment to moment combat gameplay, and multiplayer technology in Alpha phases one and two respectively, phase three starts to move towards building out the game by adding docking, an early version of hyperspace jumps between multiple locations and ship outfitting within an iconic Coriolis space station.
"Once successfully docked in the station -- a notoriously difficult skill to master in the original Elite -- Elite: Dangerous Alpha phase three offers progression where players can use their honest profit or ill-gotten gains from their in-game actions to improve their ship.
"Ship upgrades include modules such as heat sinks and cargo scanners, a variety of weapons, and extend to the repair of any damage sustained in combat. They can also clear bounties and, once they have earned enough credits, even purchase a firm favourite from the Falcon de Lacy shipyards, and one of the most notorious ships in the galaxy -- the Cobra Mk III."
If you want to buy your way into the ongoing Elite alpha, you're going to need a wallet-saddening £200 spare . (Thanks, Blue's News .)
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.


