Nvidia testing cooling solutions up to 600W for its Blackwell graphics cards suggests power levels in line with the previous GeForce generations

Nvidia RTX 4090 Founders Edition
(Image credit: Future)

If you've been wondering if Nvidia's next generation of GeForce cards will need even bigger coolers than those we currently see, then fear not, it seems the chip giant has been experimenting with heatsink and fan designs to cope with power levels no greater than those seen with Ada Lovelace and Ampere GPUs.

That's according to a report by Benchlife.info which has said that information from a cooling module factory points to Nvidia testing four designs at the moment, ranging from 250 W up to 600 W. That last figure might seem ridiculously big but it's no different to how coolers were designed for the current RTX 40-series cards, after the big power hikes seen with Ampere GPUs (RTX 30-series). It's also worth noting that's the limit of the much-maligned 12-pin power connection Nvidia has been using for its cards this generation.

Take the GeForce RTX 4090 as an example—the entire card has a total board power limit of 450 W. It doesn't always get anywhere near that level but it can use more than that, as we discovered in our RTX 4090 review. If its cooler could only cope with 450 W of heat at best, then at those times when it goes over the limit, the chip's temperature would rapidly increase to the point where it just shuts down.

Then again, Nvidia could still end up releasing a 600 W RTX 5090 and set new records for gaming den temperatures. As much as I love the raw capabilities of today's GPUs, I do wish they weren't so power-hungry—my office turns into a sauna in the summer months!

Best CPU for gamingBest gaming motherboardBest graphics cardBest SSD for gaming


Best CPU for gaming: Top chips from Intel and AMD.
Best gaming motherboard: The right boards.
Best graphics card: Your perfect pixel-pusher awaits.
Best SSD for gaming: Get into the game first.

TOPICS
Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?