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Gang Beasts becomes self-published as Double Fine Presents winds down

(Image credit: Boneloaf)
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In 2014, Double Fine got into publishing with Double Fine Presents, created to help indie developers get their projects out the door. Then Microsoft started throwing cash around, acquired Double Fine (opens in new tab) and left the fate of its publishing arm up in the air. 

Tim Schafer called the situation "complicated" (opens in new tab) last year, saying that having a publisher inside another publisher might not make business sense. While Double Fine hasn't committed to its publishing arm's future, or lack of future, since then, judging by a new blog post (opens in new tab) from Gang Beasts (opens in new tab) developer Boneloaf, it does look like it won't be around for much longer. 

Gang Beasts launched in 2017 under Double Fine's publishing initiative, but the studio confirmed that it is now "winding down," leading to the creators of extremely angry Jelly Babies striking out alone. 

"We love Double Fine and they have been really fantastic to us," the post reads. "What Tim and his company built is pretty wonderful, but with Double Fine Presents winding down due to Double Fine's acquisition by Xbox Game Studios last year, we think it is a good time for Boneloaf to stand on its own... legs and publish Gang Beasts ourselves."

On the docket right now is a new build, 1.13, which will feature a modified version of the wheel stage, support for online game modes, and optimisations and fixes. Players will be able to take it for a spin via a Steam beta next month, but at launch it will be available for all platforms, including Oculus Rift. 

Boneloaf also promises new stages and costumes in the future, with more details coming soon. 

Cheers, Eurogamer (opens in new tab).

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.