GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games

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We've expressed a certain creeping exhaustion with live service games more than once in these digital pages, and the catastrophic failure of Concord led to some predictions that the tide was finally turning against them. But maybe not, too. GDC's 2025 State of the Game Industry report says 33% of triple-A developers who responded to its annual survey are currently working on a live service game.

Across all respondents, 16% said they're working on a live service game, indicative of the fact that they tend to be bigger-budget affairs, made by larger studios and publishers that can afford to develop and maintain them. Interestingly, only 13% of all respondents said they'd be interested in making a live service game for their next release, while 42% said they would not. 29% said they didn't know, or that it wasn't applicable.

(Image credit: GDC)

The survey results don't paint the final, definitive picture of the current state of live game development. 58% of respondents come from the US, while the UK, Canada, and Australia account for another 16%. Laine Nooney, associate professor of media, culture, and communications at NYU Steinhardt, pointed out on Bluesky that the survey has "no statistically significant respondents from China," and that only two non-Western nations accounted for more than 1% of the responses. The GDC survey itself states that some responses "may overly represent the experiences of developers in the West and may not always reflect the views of the global community at large." It's also notable that what exactly constitutes a "triple-A developer" isn't nailed down.

Still, it seems unlikely major studios will give up on the quest to become the next Fortnite (or Apex Legends, Warframe, Diablo 4, take your pick) anytime soon. The Concorde disaster reportedly has Sony backing off on its big live service plans, but Suicide Squad publisher Warner aims to go even bigger on free-to-play and live service games to avoid the "volatile" ups and downs of big-budget game releases. Coupled with the high percentage of developers currently grinding away on them, it's probably fair to say that live service games are going to be with us for a good while yet.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.