Bossa says 'disruption' in the game industry 'is not a phase, it's a fundamental transformation' of how games will be made in the future as it lays off more employees

Lost Skies - in-game characters gliding on primitive parachutes
(Image credit: Bossa Games)

Bossa Games, the developer of Surgeon Simulator, I am Bread, and I am Fish, is laying off an undisclosed number of employees as it moves to "scale back" its development efforts in order to focus on the upcoming release of the open world co-op adventure Lost Skies.

Bossa co-founder and co-CEO Henrique Olifiers acknowledged the "significant amount of disruption" that's wracked the videogame industry over the past few years in a message posted on LinkedIn. He doesn't believe it's a "phase" the business is going through, but rather "a fundamental transformation of the games industry, a reshape of how games are made and by what kinds of teams."

(Image credit: Bossa Studios)

There's no indication of a connection in Olifiers' message, but NetEase acquired a minority stake in Bossa in 2019 with an investment reportedly of up to $30 million. NetEase recently ended funding of the Worlds Untold and Jar of Sparks studios and laid off developers working on Marvel Rivals at its Seattle-based studio, and is reportedly looking to make even further cuts in the future. However, NetEase told PC Gamer that it was only a minor investor in Bossa, and had no influence over business decisions.

1This is the second round of layoffs imposed by Bossa: At the end of 2023, the studio laid off roughly one-third of its employees in what Olifiers called "a perfect storm of events," including a large number of big-budget games released near the end of that year, increased operating costs, and delayed funding for new games.

But the studio's problems have clearly persisted, and now it seems to be banking big on Lost Skies, which was announced in 2023 as a sort of second run at Worlds Adrift, a physics-based multiplayer game first revealed in 2014. Work on that game ended in 2019 after two years of early access, as Bossa said it hadn't "reached the level of popularity it needs to continue." Olifiers didn't speculate on what will happen if Lost Skies meets the same fate, but I imagine it won't be good for Bossa.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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