Blizzard struggles to balance its Abundance world event in a way that makes anybody happy, with recent potential nerfs making it even more stressful to optimize

Dundun the Loa floats in his resplendent glory as a signpost for an Abundance event in World of Warcraft: Midnight.
(Image credit: Blizzard)

I'm still chewing on the thick, juicy slab of meat that is World of Warcraft: Midnight for our review—eagerly awaiting the launch of Season 1 later this week. I am also secretly very glad that I'm not into crafting, because profession-savvy WoW players are having a much worse time than I am.

Abundance events are little collect-a-thons that, for most people, see them romping through a cave eight times a week (more on that in a moment) harvesting abundance in a frenzy of nonsense, grabbing stacking buffs with which to gain more under a time limit. They're… fine. I've done a couple, and I cannot say that they gripped me nearly as much as Prey did. Certainly not enough to plug in eight runs in a row.

Players were finding the fun, however, by tackling them in big raid groups—which not only made them the brand of chaotic they seem to be angling for, but also made it far easier to bag Unalloyed Abundance, which is an important currency for crafters. Only problem being, these raid groups were lagging the hell out of zones, so Blizzard has seemingly had to put the kibosh on them.

Article continues below

That's part of the issue, too—you can only do eight of these things per week, which means that players who got in on the early access are now already ahead, and—in a decidedly Shadowlandsian, downright Torghast-esque move—implicitly encourage you to plug in eight runs a week or fall behind.

Which, if you care about min/maxing, all need you to sweat harder to hit that 900 unalloyed abundance cap as of this latest change—though there's a small chance it could be unintentional.

It's a tricky one and, like a lot of problems Blizzard has had recently, all to do with how rewards are distributed—making Abundance events absurd, silly fun right into the issue of it providing vital progression for an entire slice of the game.

Best MMOsBest strategy gamesBest open world gamesBest survival gamesBest horror games

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.