One of the most infuriating little things about playing games in 2025: When the quality-of-life update fixes that one problem right after you finish a game
Patient gamers have got the right idea.

In Pacific Drive you develop a relationship with your car like the classic bad relationship you have with a person in your 20s: "I can fix them." Only you're right, because it's a car and not an unemployed stoner who is sort of in a band sometimes.
At the end of every trip into the Zone I'd repair that rustbucket and upgrade it, but never fix that one weird thing it does if you slam the driver's side door too hard, because that gives it personality. And then I would prepare to go for another run into the Zone, look at the clock, and think maybe I didn't have time after all.
We're spending the week airing all our grievances with gaming and computing in 2025. Hit up the Gripes Week hub for more of what's grinding our gears.
When Pacific Drive launched there were no mid-mission saves, and if you didn't complete an entire jaunt in a single go you'd have to abandon it and throw away whatever progress you'd made. That only happened to me a couple of times, but it was enough to make me gunshy about going for a second run if it was getting late or I had somewhere to be or the dog was looking edgy, and so I'd call it quits after one run of Pacific Drive then play another game that fit into whatever time I had left. Until eventually I just switched to that other game and never went back.
Though Pacific Drive's game director Seth Rosen previously said he was committed to the game being the way it was and we could like it or lump it, a year later he changed his mind and Pacific Drive was updated to have a sensible save system for normal people. Too late for me, though. I'd already moved on, uninstalled it, and frankly forgotten so much of what was going on that I'd have to start over anyway. Maybe some day I will?
A similar thing happened with the System Shock remake. It had a robust set of difficulty options that meant you could leave the combat on normal but turn the navigation down to easy to activate a waypoint system. Since my main memory of the original is getting completely lost—and hating the controls, but mainly getting lost—I turned that option on. And then didn't see any waypoints.
Turned out they were completely missing from the launch version of System Shock, which seems like a pretty big oops from Nightdive. I struggled on, but eventually had one of those moments where I didn't have time to play for a few days, and then spent an entire evening figuring out where I was and what I was supposed to be doing without making any progress. That kills pretty much any game stone dead for me.
Of course, in 2024 the System Shock remake was updated to have an easy mode waypoint system that actually worked the way the menu said it would. It got a bunch of other neat changes too. But again, too late for me.
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Bugfix patches are one thing, but it's common now for games to get significant post-launch quality-of-life updates as well. Blue Prince's updates have made it so certain doors and a safe remain open once you've solved the associated puzzles once, so you don't have to repeat that stuff on subsequent runs. Promise Mascot Agency's update is going to let your truck do a sick rail-grind. Every single Owlcat game gets significantly better like a year after I finish it.
It's great that Pathfinder: Kingmaker eventually got an optional turn-based combat mode and Disco Elysium got full voice-acting, because I was happy to have an excuse to play those games again. But it keeps happening and I don't have time to play every single videogame twice. I could wait, but I am enough of a wanker that I enjoy playing things when they're new so I can feel like "part of the conversation."
If we weren't airing our grievances this week like it's Festivus I wouldn't bring this up, because it's not like I think game developers shouldn't be allowed to make games better for free. That's a really nice thing to do. I just wish we could coordinate so it would stop happening right after the moment I uninstall them and delete the cache where I remember their plot and also controls from my brain.

1. Best overall:
WD_Black SN7100
2. Best budget:
Lexar NM790
3. Best PCIe 5.0:
WD_Black SN8100
4. Best budget PCIe 5.0:
Crucial P510
5. Best 4 TB:
TeamGroup MP44
6. Best 8 TB:
WD_Black SN850X
7. Best M.2 2230:
Lexar Play 2230
8. Best for PS5:
Silicon Power XS70
9. Best SATA:
Crucial MX500

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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