Modders have torn apart Oblivion Remastered and found 'potential' for proper modding, but without tools from Bethesda we'll need 'a lot of reverse engineering work… before modding can be fully realised'

A funny looking character in Oblivion
(Image credit: Bethesda)

As we speak, countless modders are currently buzzing away in the file system for the Oblivion remaster, trying to figure out how to make the original game's library of 30,000+ mods make the leap to the new version and its thick Unreal Engine 5 wrapper. Or, at the very least, how to create brand new mods for it.

Now, the good folk over at Nexus Mods have put out their community's early findings after a few days of investigation, and the news is… mixed, I'd say, though Nexus emphasises that—since these are early findings—you should "Take everything you read with the biggest pinch of salt."

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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