Civilization 7 senior historian prays it'll be a 'gateway drug' into textbooks: 'I teach undergraduates in my other life, and my God, man, they don't read'

Cropped Civilization 7 concept art featuring Amina, Queen of Zazzau, pointing a sword menacingly.
Civilization 7 concept art of Amina, Queen of Zazzau. (Image credit: Firaxis)

The Civilization games are full of historical information, but it's mixed together and cut with fantastical contrivances that make it fun to play—which is how I recently went toe-to-toe with Harriet Tubman as Han Dynasty emperor Niccolò Machiavelli when I played Civilization 7 for this month's PC Gamer cover feature. The games aren't history tutors, but Firaxis senior historian Dr. Andrew Johnson, who's also an associate professor at Stockholm University's Department of Social Anthropology, hopes the studio's passion for history inspires some of us to pick up a book. It's the whole reason he does the job.

"I teach undergraduates in my other life, and my God, man, they don't read," Johnson told me on a call in November. "And trying to get them interested in history—if somebody plays Machiavelli, they might get really kind of interested. Machiavelli maybe has enough name recognition already, but like Amina [Queen of Zazzau], or, 'OK, so this is the Ming Dynasty, how is that different from the Han Dynasty?' If that can provoke somebody into an interest in history, that is what's important here. This is not the textbook. This is the gateway drug into the textbook. If textbooks were drugs."

To me, Firaxis' biggest historical problems come from the fact that Civ is a game you can win, meaning it presents history as something that can be won. Given that Civ 7's new three-act structure includes an "Exploration Age" which encourages players to construct navies and set off for distant lands—perhaps to conquer and colonize them, perhaps not— asked Johnson if he worried the game projected a Eurocentric view. Are the colonial empires the model for 'winning' here?

Returning to Johnson's motivation for working on Civ 7, the possibility that someone will be inspired to investigate the past is not something he sees as a side benefit—he says it's why he took the job.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.