Rematch's developers expected players to develop new tech fast, but 'not nearly as fast as it is going right now'

Rematch screenshot
(Image credit: Sloclap)

I've been having a blast slowly crawling out of Bronze in Rematch (I'm Silver now, so I'm kind of a big deal). I've a few gripes, mind—some of which are the developer's fault, like the wonky netcode, while others are the player's fault, like that one guy who keeps spamming 'good job!' at me because I hit the post. I know I didn't do a good job. It's okay.

The developer Sloclap, who also made Sifu and Absolver, is keen to keep the game updated in the future. In a conversation with PCG's own Evan Lahti, co-founder Pierre Tarno and lead game designer Dylan Allen talked about their plans for the future.

That arms race has been a challenge for Sloclap: "There's a lot of stuff that we wanted to do, either in the core gameplay or in the systems that we were thinking about for the long term—and once the game is in the players hands, you see [it].

Personally, I'm very hyped—both for these new features, and to get to do lots of weird science on all the new ankle-breaking tech the community's cooking up.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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