The new game from The Witcher 3's director revives the best tradition of Morrowind by letting you kill off 'really important NPCs'

The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
(Image credit: Rebel Wolves)

Time was, videogames let you just kill whoever. Plucky sidekick, love interest, authoritarian father figure, plot-critical NPC—all these and more were fodder to a sufficiently trigger-happy player.

The best games to ever do it were, I reckon, Fallout: New Vegas and The Elder Scrolls 3: Morrowind. The former was designed to adjust the plot whenever you summarily executed a critical NPC, while the latter just flashed up a card whenever you merked someone vital to the main quest, suggesting that you might want to not do that. Maybe. If you like.

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.