By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'

Starfield: Shattered Space
(Image credit: Bethesda Softworks)

Starfield sort of came and went, huh? With a lukewarm reception on release, a DLC that didn't quite summon that bygone Bethesda magic, and a dedicated fanbase starting to gnaw on their own tails due to a lack of communication, an RPG we were anticipating to be a landmark has gone quiet as the vacuum of space, with nary so much as a bit of raging against the dying of the night.

Many attribute Starfield's muted response to the idea that Bethesda has grown a bit, well, sterile and rigid. It's a sentiment backed up by former Bethesda dev Nate Purkeypile, who quit over a deluge of meetings and a more restrictive corporate structure that had worn him down over time: "While I enjoyed working at Bethesda a lot when we were about 65 to 110 people on Fallout 3 and Skyrim, I enjoyed it a lot less as it grew and grew."

Purkeypile had more to say about his years at Bethesda when PC Gamer caught up with him at Game Developers Conference 2025. He recalls those halcyon days of Skyrim with no small amount of nostalgia: "We had quite a bit of freedom to do stuff. The one that people know about was Blackreach … That was not on schedule at all. Like we just kind of did that on the side and put it in."

Skyrim's werewolves, Purkeypile adds, were another novel concept—and, pointedly, a passion project as well: "That was a whole side-project from somebody. Originally, it was just dudes with dog heads, and someone took it upon themselves to make it awesome."

There's actually an early game quest going over Starfield's lore, its mechs, and the wars long since passed—which is inadvertently a total buzzkill, because it winds up pitching you on a game you'd probably rather be playing. You know, set in a time where the interesting stuff is actually happening. I can't help but wonder if the slow reduction of freedom and flexibility made for a vanishingly small amount of interesting characters and places in Bethesda's catalogue.

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

TOPICS
Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.