Nightdive puts out surprise 'definitive' update for 30-year-old I Have No Mouth And I Must Scream

Art created for "I Have No Mouth and I Must Scream", a game based off a book by Harlan Ellison.
(Image credit: Cyberdreams / Nightdive Studios)

As a man who lives with one foot firmly in the past, little excites me more than an old game suddenly getting some out-of-the-blue new update. Obsidian suddenly returning to Pillars of Eternity 1 earlier this year? Pretty much the best thing that's ever happened to me. And now Nightdive has sprung up to slap a "definitive" update on ancient adventure game I Have No Mouth And I Must Scream. This is a year of three Christmases for ol' Josh.

A point-and-click adventure based on Harlan Ellison's story about a group of humans subjected to eternal torment by a misanthropic AI, voiced in the game by Ellison himself, I Have No Mouth has become a bit of a cult classic since its release in 1995. This is Nightdive's first patch for it since 2018, and the patch notes are actually pretty few. That doesn't mean they're not significant, though.

  • Added modern menu options, allowing players to customize their experience as they prefer (screen size adjustments, background image selection, visual filters, aim sensitivity).
  • Added in-game bonus content, including a fully localized manual and jukebox with the complete I Have No Mouth, and I Must Scream soundtrack.
  • Improved controller support, added pre-set shortcuts for smoother and more intuitive gameplay.
  • Added an achievement system to encourage exploration and extend replayability.
  • Added cloud saves, game progress is now stored and linked to the player’s account, allowing the game to continue being played across different devices.
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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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