Crossword lovers in mourning as the New York Times commits its latest unspeakable act: Paywalling the Mini puzzle

NYT Mini
(Image credit: The New York Times Mini Crossword)

There's a tweet from early 2021 I think about more often than I should think about any tweet not written by dril, because it really does feel like it speaks to The Times We're Living In: "Trying to explain to my parents (very gently) that basically nobody under 40 right now expects good things to happen ever again." Overly broad? Sure: For one thing, this gloomy outlook couldn't account for the invention of beloved puzzle game Wordle just seven months later, which has made many people happy for up to several seconds at a time.

But on a long enough timeline I'd say it proves out, because the endless march of enshittification guaranteed the New York Times would buy Wordle and eventually slap ads on it, and slowly leverage its growing empire of pleasant daily puzzles into a multi-million dollar profit scheme. We arrive now to the horrible present: The Mini crossword, most frivolous and innocent of all the NYT Games puzzles, is now, without warning, stuck behind the subscriber paywall.

DENIAL: "My guess is that’s it’s an error. In the app it’s still listed under the free games section." On a desktop browser, a pop-up forces you to subscribe (currently with a button proclaiming you can "Save up to 75%"); using the Internet Archive's Wayback Machine, I confirmed that a few weeks ago, the pop-up included another button to "Play without an account. Upon updating the NYT Games Android app, the previously free daily mini puzzle appeared with a subscriber lock on its icon.

DEPRESSION: "I hate it here. Why can’t we have nice things"

ACCEPTANCE: "I bit the bullet and subscribed. Not just for the mini, but for other features they include with other games. They’re having a sale right now."

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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