2 of Deadlock's 6 new heroes are running over low-skill matches—I'd know, because they've been stomping me flat into the sidewalk like a chump

Victor from Deadlock stands poised edgily, hair over one eye, holding one wrist with the other hand.
(Image credit: Valve)

Deadlock's "Six New Heroes" update has added, you guessed it, six new heroes. You gotta respect the economy of language there. Two of which, the Drifter and Victor, are causing a bit of a scene.

See, both the Drifter and Victor are what you might, in the MOBA lingua arcana, call "pub stompers"—if you play around their abilities, you'll mostly be fine. If you don't, they'll snowball into an incredible problem.

With the right item build, these abilities can make him an absolute menace—but the real kicker is his ultimate Shocking Reanimation, which, similar to the Wraith King in DOTA 2, gives him an extra life. Meaning, if your team spends a ton of abilities and resources killing him, that's a perfect opportunity for the enemy to swoop in and murder you all while your pants are down. Which happens in my elo bracket a lot.

I've noticed this myself because, well—I've got decent MOBA knowledge, with such secret insights as 'you gotta look at your minimap occasionally' and 'you should go push waves sometimes' and 'muting voice chat is good for your mental health'—but I'm willing to admit I'm garbo at shooters. I couldn't hit the broadside of a barn if I were inside one with a flamethrower.

While it is undeniably a skill issue, it's not like Valve hasn't been taking the nerf stick to the both of 'em—so I can assume they're causing problems in high elos, too. Multiple nerfs have targeted both heroes since their release. For instance, Victor's ultimate now only brings him back to 60% health until he puts points in it—and the Drifter has earned himself 12 separate nerf bullet-points. And hey, I mean, it's a playtest. We're playtesting, and I'd rather these heroes be too strong for a while, but interesting, than weak and wimpy upon release.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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