Inzoi's wild karma system can turn cities into literal ghost towns that you have to cleanse, game director says: 'If too many ghosts appear in the city, new Zois cannot be born'

Inzoi - A Zoi stands in a neon yellow and pink room wearing polkadot pajamas looking shocked
(Image credit: Krafton)

Beautifully realistic life sim Inzoi is nearly here and we're learning more every week about features as its game director Hyungjun Kim shares plans with fans. In a recent interview from the newest issue of the PC Gamer magazine, Kim goes even deeper into one of its less realistic elements, the karma system, where things can get really out of hand if your Zois are too evil.

"Each time a Zoi performs an action, karma points are accumulated," Kim explained. "Upon death, a karma evaluation determines the state of the soul. If the score is too low, the Zoi becomes a ghost and must redeem their karma points before they can transition into a new life."

Basically, it sounds like you can develop a literal ghost town. You could wind up with a city haunted by Zois who spent too much of their lives farting in the vicinity of others—a real action in the game that, yes, affects your karma—as I learned from gameplay videos last summer.

"From a developer’s perspective, it would be immensely rewarding if players could use Inzoi's karma system to create diverse events and stories, while exploring the many meanings of life."

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Lauren Morton
Lead SEO Editor

Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She joined the PCG staff in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.

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