I screwed up Karlach's ending in Baldur's Gate 3: I thought I'd picked her best outcome but her actor says 'not very much' of her is actually left

Karlach, from Baldur's Gate 3, stares fully into the camera like she's about to reach through your computer screen.
(Image credit: Larian Studios / Chubblot on YouTube.)

You know, I was pretty happy with the ending I got in Baldur's Gate 3 in my (so far) only playthrough. Everything seemed to work out pretty well for everyone. But, and spoilers ahead folks, I guess I was wrong.

The end I went with saw exiled Gith prince Orpheus freed from his dimensional time-prison, The Emperor roundly rebuffed, my character living happily ever after with Shadowheart, and all the rest of my companions generally pretty happy with themselves and the world. Except, well, except Karlach. I turned Karlach into a Mind Flayer.

Look, she offered, okay? And I would have done it myself, but it seemed like quite a mean thing to do to Shadowheart after I kind of sort of talked her into euthanising her parents. And hey, Karlach was on a ticking clock anyway, right? Her heart was going to give out and she preferred death to returning to Avernus. Mind-Flayerising her seemed like a great third way: she gets to live without having to return to hell. She's also an octopus. That's an issue, sure.

But she seemed pretty content, and I figured it was the best option for her. Apparently not, though, because in a chat with PCG's Ted Litchfield, Karlach's actor Samantha Béart talked about how they worked with BG3's movement director to imbue the shuffles, shimmies, and covert fist-pumps of everyone's favourite Tiefling with character. One of the things they went over in detail? Mind Flayer Karlach.

"If you choose to go down the Mind Flayer Karlach [route], we talked a lot about what that meant and how much Karlach is left." The answer? "Not very much. This is now an impersonator playing Karlach," a fact that Béart incorporated into their performance. And which I didn't pick up on.

An image of Karlach, a muscular tiefling from Baldur's Gate 3, grinning wickedly as she's covered in blood.

Karlach, pictured perhaps moments before I utterly annihilated her physical and spiritual being. (Image credit: Larian Studios)

So, uh, sorry Karlach. Or sorry to the Mind-Flayer-shaped entity that previously housed Karlach's soul, which I guess has now been shattered like bone china. To D&D heads, this might not be all that surprising—that the process of ceremorphosis pretty much obliterates all trace of the mind and soul of the host is an established bit of lore. But Mind Flayer Karlach did such a good job convincing me she A) was still Karlach, and B) was pretty content in her cephalopod form, that I honestly just kind of bought it. Whoops. Pobody's nerfect.

Béart didn't just discuss the precise ways in which I screwed up in their chat with PCG. The actor says that—the game dev pipeline being what it is—there wasn't huge room to improvise, but they still slipped in a few excellent performance quirks. "When Karlach says 'I love you too,' I said it 'ILOVEYOUTOO'—that was me. I said 'I'm gonna do it as one word. It's one word! It's one word!'"

The same goes for the scene where Karlach, convinced she's not long for this Earth, encourages the player to pursue other characters. "I very much did that 'You have your fun,' through gritted teeth," says Béart. So if you felt guilty about it, blame them.

Given that these are defining Karlach moments for a lot of fans—around half a million views on this single YouTube clip of the 'I love you too' scene—I'd say Béart's contributions were appreciated. Also, look, I'm sorry.

Baldur's Gate 3 romanceBaldur's Gate 3 multiplayerBaldur's Gate 3 endingsBaldur's Gate 3 multiclass buildsBest RPGs

Baldur's Gate 3 romance: Who to pursue
Baldur's Gate 3 multiplayer: How co-op works
Baldur's Gate 3 endings: For better or worse
Baldur's Gate 3 multiclass builds: Coolest combos
Best RPGs: The greatest you can play now

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.