This wild mod for Metal Gear Solid 5 massively expands its Subsistence system and makes enemies learn new tactics within missions rather than across them

Snake from Metal Gear Solid 5.
(Image credit: Konami Digital Entertainment)

Metal Gear Solid 5 isn't exactly short of options for approaching its open-ended stealth scenarios. But encouraging players to use every tool at their disposal can be difficult once they've found a loadout that they like. Its Subsistence rule was one of Kojima's solutions to this, allowing players to re-enter previous missions without a specific loadout and forcing them to scavenge weapons and equipment on the fly.

But this solution didn't go far enough, at least according to MGS 5 modder mohtalgear. And to celebrate the sequel's tenth anniversary, they decided to do something about it, resulting in the Definitive Subsistence Update.

Alongside these core mechanical changes, the mod adds a couple of other, independent features. It ports over the hard mode from The Phantom Pain's standalone prequel Ground Zeroes, which "updates enemy sight, enemy sleep time, player health, and player camo values". Finally, it lets you play as both Ocelot and Quiet, each of whom has different limitations. Ocelot cannot dual wield weapons, but he can still single-wield his Tornado-6, while Quiet cannot interrogate guards because, as mohtalgear points out "she's Quiet".

2025 has been the best year for Metal Gear fans in a long while, thanks mainly to Konami's diligent remake of Metal Gear Solid Delta: Snake Eater. And while a brand new Metal Gear seems unlikely to arrive anytime soon, Konami plans to continue overhauling the existing entries in the series, which may even result in a remake of Metal Gear Solid 5.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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