This open world bicycling game from the developer of Nidhogg is so chill that 'you don't really have to do any of the challenges if you don't want to'

A person riding a bike through an open world
(Image credit: Annapurna Interactive)

For me, open world games like Grand Theft Auto and Red Dead Redemption 2 really only peak when I've fought my way through the missions and completed the main story and there's not much left to do except… doing whatever the heck I want. Sometimes that's making sure I've explored every single inch of the map, sometimes it's completing a few activities to 100%, but often it's just cruising around and taking in the sights.

It's cool to hear the next game from Nidhogg developer Meshoff, open world biking game Wheel World, keeps that wandering, objectiveless spirit in mind for those who don't really wanna do much of anything but ride around and get lost in the world.

A person riding a bike through an open world

(Image credit: Annapurna Interactive)

I started riding Skully around and immediately found jumps to sail over, new wheels and other bike parts hidden in boxes scattered around the map, lots of oddball locals to chat with, and a bicycle gang who challenged me to a race. All of the wheels I found had different attributes for power, handling, and grip, and a couple gave me buffs for off-roading biking. More than that, they just looked cool, and with a customizable frame, fork, handlebars, saddle, and train, I was immediately enchanted by the idea of all the sweet mix-and-match possibilities of my new bike.

The demo ends once you cross the bridge to the main continent of Wheel World, leaving me eager to explore more of this beautiful and unusual open world filled with races, jumps, challenges… you know, if you want to do them. Wheel World launches sometime this summer.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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