Space Marine 2 dev acknowledges its FOMO events are 'a source of frustration and stress for everyone', says it'll fix things and isn't trying to make 'a full live service game' by stealth

Warhammer 40,000: Space Marine 2 promo art - three Space Marines standing in formation
(Image credit: Focus Interactive)

Saber Interactive's Space Marine 2 made a bombastic first impression late last year, winning over 40k fans with its uncompromisingly chunky super soldiers and a linear campaign that got straight down to business. Since release the game has seen a regular cadence of minor updates, most recently the addition of a datavault in early February and, oh yes, a hulking new tyranid enemy with a massive gun on its back.

The co-op side's operations mode is where Space Marine 2 offers something of an endgame, and since launch Saber has added new maps, enemies, and various cosmetics and armour pieces. It's kept on fiddling with balance, too, and recently undertook an extensive rework of perks alongside adding the 'Absolute' difficulty mode.

Screenshot from Warhammer 40,000: Space Marine 2 showing the three main characters, standing together in armor in the main base

(Image credit: Sabre Interactive)

Space Marine 2 is hardly unusual in this. There are plenty of games that wouldn't fit the live service definition but incorporate live service elements such as season passes, timed events, and rare cosmetics. Needless to say, plenty of players are pointing this out in response to the announcement.

"It isn’t a live service, but loves to throw around live device terms like 'season' and 'road maps,'" says Hydrastix on the game's subreddit. "Throws out FOMO skins as 'events' and locks some behind WH+ subs. Certainly sounds like live service to me. They are just saying it isn’t a live service so people won’t hound them about getting content out faster."

"How confusing," says The SilentTitan, "what do you think live service means? It’s continuously going to be updated for the indefinite future (like a live service game would), it will continue to add new content for the foreseeable future (like a live service game) and will constantly put out packs that only be bought with real money (like a live service game)."

Despite the grumbles, Saber and Focus have at least addressed one of the big community complaints here. Definitions of live service aside, players don't like limited time cosmetics because it is one of those elements that's on the line of being slightly shady and is straight-up manufactured scarcity. It probably shouldn't have been a part of Space Marine 2, but the fact that the complaints have led to a fairly decent response should be acknowledged, if perhaps not applauded.

Space Marine 2 has a roadmap of new content until the end of this year, and given the game's huge commercial success is likely to be supported well beyond that. The next major content drop is the "7.0 Update" which doesn't yet have a date, but will be adding one chapter pack, one champion pack, a new weapon, new operation, a weapon perks rebalancing, and the addition of a prestige rank in PvP. And there'll be more Space Marine to come, with the Games Workshop beancounters positively giddy about the game's reception.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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