Hideo Kojima says most Death Stranding playtesters told him 'it was a terrible game,' and he's a little bummed Death Stranding 2 is testing way better
"I'm not interested in appealing to the mass market, or selling millions of copies."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
No matter what reactions a Hideo Kojima game elicits from you, we can all appreciate swinging for the fences. Death Stranding is the sort of game that, in our profoundly risk-averse business, should have never gotten the sizable Sony-backed budget it did, but such is the power of Kojima's name.
Still, I have to imagine someone at Sony broke a sweat when they learned they were funding a delivery simulator that's light on action and heavy on contemplative vistas, especially considering how the first Death Stranding tested before it came out. In a recent interview with Edge Magazine (as shared by GamesRadar), Kojima revealed that most playtesters were repulsed by his post-Konami debut.
"I did a lot of monitoring tests for the first Death Stranding. I'd find that four out of ten people would love the game, and six would say it was a terrible game," he said.
They weren't mixed, and they did not find redeeming qualities in Death Stranding's cool gadgets or cooler peeing mechanic—60% of testers hated it. That's the sort of feedback that'd have me hammering backspace and starting all over, but Kojima went on to say that 40% approval is "a good balance."
Noting that big studio movies often require 80% approval before releasing, Kojima said, "I don't want to make games like that. I'm not interested in appealing to the mass market, or selling millions of copies. That's not what I'm aiming for."
In fact, he seems disappointed that those same playtests for Death Stranding 2 are way more positive, to the extent that he wishes "it was a bit more controversial." Sounds backward, but I know what he's getting at. The first Death Stranding relished in its inscrutability, what with all the Beached Things jargon and its slow-paced, sometimes hardcore hiking gameplay. It was the last thing you'd expect from your favorite director of stealth action games.
It's a testament to creative independence that Death Stranding came out, was as divisive as playtesters warned, but still found an audience, most of whom weren't looking for a post-apocalyptic hiking simulator. I did not know that I'd want to spend 200 hours scanning a mountain looking for the least treacherous rock to step on until such an opportunity arose. And despite Kojima's wishes, it did lead to selling millions of copies (which he must not mind, considering it earned him another big budget to make what he wants).
On the flip side, the almost universally positive buzz around Death Stranding 2 might have Kojima worried he's made an incremental sequel—more of what people liked, but not as unexpected or surprising as the original. More of the same (but better) is exactly what I want out of Death Stranding 2.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
He might not admit to caring about the mass market, but he clearly cares about satisfying fans. The Metal Gear creator's career is one of balancing expectations with experimentation—a struggle that he's worn on his sleeve for decades.

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.

