Aye Fair Lady by The Stairfall Institute
I've not played the Northern England-set point-and-click adventure Yorkshire Gubbins, but after sampling its delightfully silly free spin-off Aye Fair Lady, I can see what all the fuss is about. This is a refreshingly local and genuinely amusing point and click where clearly a lot of fun was had during its development. That kind of fun is infectious, and as a result it's a joy to explore Aye Fair Lady's proudly silly world. The setup: it's mandatory sing-along day in your small Yorkshire town, and you're determined to put a stop to it, for obvious reasons.
Ramp It Up by Troels Pleimert
The Space Quest Historian, AKA one of the Back Seat Designers, has released one of the standout AdvJam2018 games in Ramp It Up—an adventure where you just know something dark is lurking beneath the sugary sweet surface. You play as a little girl, helping her mum by collecting the ingredients for one of her famous pies, in this traditional point-and-click that reminds me, in a very good way, of Anna's Quest.
Who I See by Chilling Circuits
This stylish adventure begins with a bold, unusual premise: you're able to see how the main character is regarded by other people, with their thoughts being projected onto the screen for the player to read. There's a breaking down of the traditional boundaries between player and NPCs here, in that you still move and interact as the protagonist, but the story is essentially told by other people. It's a bit of a strange one to get your head around, but it does feel novel, while the comic-book-style artwork can be quite lovely. This doesn't feel entirely finished, given a few minimal backgrounds and a distinct lack of animation, but nevertheless Who I See features a refreshingly odd world for you to curiously poke around in.
Pilgrim by Ghostly Guru Studios
The great Moebius was the inspiration for this first-person exploration game, and despite the sluggish mouselook I'd say the artist's colourful, crystalline deserts have been recreated here rather well. Once you've escaped from your crashed spaceship, you'll find yourself on a barren landscape littered with sci-fi detritus, some of which can be manhandled in a puzzling fashion. I found Pilgrim's world to be atmospheric, attractive, and pretty interesting to explore.
CODE-8 by Liquidream
The wonderful (but also quite technically strict) development tool Pico-8 has been used to craft this surprisingly sophisticated adventure game set on an alien planet. Using the old Scumm interface, you have to collect the necessary parts to put your crashed ship back together, doing a spot of light puzzling along the way. A lot of character and detail has been crammed into that low, low resolution.