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Dual Universe is a "Boundless MMO" with echoes of EVE Online

A new sandbox sci-fi MMO called Dual Universe promises “a vast realistic universe made of millions of planets, [focusing] on emergent collective gameplay based around exploration, mining, crafting, trade, politics and warfare," all of it within a single, shared online realm. Based on that alone, you can probably guess that the members of developer Novaquark, which includes former employees of Ubisoft, Sony, Apple, and Aldebaran Robotics, are big fans of EVE Online

Novaquark describes Dual Universe as a “boundless MMO,” that takes advantage of Continuous Single-Shard Cluster technology to enable an unlimited number of people from around the world to play in the same universe. It's also entirely moddable, and players “will make the choices and create the content they will play in.” 

“I am a huge fan of games like Eve Online and Space Engineers. I took inspiration from such games to imagine what could be the future of the MMO experience: a continuous world with planets, huge building possibilities, social and political aspects, but without the boundaries that so often restrict the gameplay,” said Novaquark founder Jean-Christophe Baillie, former the chief of science and technology at Aldebaran Robotics. “This idea needs a lot of tech and emergent game design that is not so far from AI and other fields I’m familiar with. So, I got a first prototype working back in 2014, and Novaquark was born soon after.” 

An alpha build, demonstrating the game engine and CSSC technology running with “a preliminary set of gameplay features,” is set to debut in early 2017, after which it will settle in as a “long term continuous development project." For now, more information about Dual Universe, and a link to sign up for the mailing list, may be had at There's also a very cool soundtrack preview up for your listening pleasure at Soundcloud.

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Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.