Divinity: Original Sin 2 will have a competitive multiplayer mode

Divinity Original Sin 2 Art

Divinity: Original Sin 2 officially launched its Kickstarter campaign today, which aims to increase the already dizzying amount of choice and variance in the game through crowd-funding. Along with a large host of improvements and changes to the first Original Sin, Larian Studios announced the sequel would be playable with up to four players and feature a competitive mode, accessible both in and out of the story mode.

The fight played out like any other might; we each took our turns trying to out-maneuver our opponent's and the plentiful elemental hazards around the map. But this was the first time I'd ever fought another living person with Original Sin's finely tuned RPG systems, and I found myself no longer able to rely on the enemy making predictable mistakes. The skeletons were still AI-controlled (and caused a large amount of chaos during the battle) but I could only win when my opponent's characters were dead, not by killing more skeletons than him.

Vincke mentions in the video above that this isn't the only arena level available, even saying they've been internally testing a "Gauntlet"-style competitive dungeon crawl. Divinty: Original Sin 2 will also have a editor available, meaning players can make their own arenas to compete against each other in. It probably won't be what the majority of players spend their time on, but competitive multiplayer in the Divinity engine has got me very excited.

You can watch our longer playthrough of the Divinity: Original Sin 2 pre-alpha with Vincke right here.

Tom Marks
Tom is PC Gamer’s Associate Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Wednesday at 1pm Pacific on Twitch.tv/pcgamer to see Tom host The PC Gamer Show.