Dishonored 2 trailer examines the making of Karnaca

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We've been seeing a lot of Dishonored 2 lately: High-chaos action, low-chaos stealth, and even some hands-on time of our own in the "clockwork mansion" of Kirin Jindosh. And now we've got a new trailer that delves into the creation of Karnaca, where different cultures have come together over the centuries to create a vibrant and diverse city "on the edge of the world" that's very different from the Dunwall of the first game—but in some ways, very much the same. 

The geographical linchpin of Dishonored 2 is a massive, twin-peaked mountain that creates a "wind corridor" that drives the city's great turbines, and in turn impacts the design of its buildings and structures. It's also the home of silver quarries, and a very downtrodden district "where people suffer," as art director Sebastien Mitton explains. "Imagine how they think and how they survive in this district, that brought a lot of difference structures, like the wind breaker, the way the blocks in the district are shaped in diamond shapes to funnel the wind ... It ends up with something really, really cool story-wise and visually." 

Dishonored 2 comes out on November 11.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.