Destiny 2 to rework Nightfall Strikes, removing timer and adding difficulty modifiers
Players will be able to set their own challenge level.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Bungie plans to remove the timer from Destiny 2's high-level weekly Nightfall Strikes and rework the scoring system to encourage players to kill more enemies, it has announced. The current system, which kicks you out of a Nightfall strike if you go over the time limits, "pushes players through the encounters as fast as possible" and "turns a lot of people off", Bungie said in a blog post.
So, the team is reworking the strikes across a series of future patches to create a new scoring system that lets players take their time if they want to, and rewards every kill. Your score will be the sum total of your team's individual points, and the easiest ways to ramp it up will be killing enemies and generating orbs by popping your Super abilities.
However, speed is still encouraged. In the new system, your fireteam's score will gradually decay over time, and cut off after certain time thresholds. After 15 minutes, new points you earn are reduced by 50%, while after 18 minutes you can't earn any more points, but you can still complete the strike. It's a good system, I think, with something for every play style.
To encourage you to raise the difficulty, Bungie also plans to add Challenge Cards to the Prestige version of Nightfall strikes later this month. These cards will make Nightfall strikes more difficult in exchange for a score multiplier. For example, they might decrease your power level, or make it so that if your whole team dies in a no-respawn zone you're returned to orbit. You'll be able to tune these cards to try and hit the difficulty sweet spot.
If you want to read more about the changes to Nightfall strikes, head over to the full blog post.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


