Death's Door reaches over 100,000 players in its first week

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(Image credit: Acid Nerve/Devolver Digital)

Zeldalike Death's Door has reached over 100,000 players in its first week, according to developer Acid Nerve. It's an impressive feat for the tiny corvid action-adventure, as most indie games don't attract that sort of playerbase at launch, and a game's first month is usually its best—let alone its first week.

Acid Nerve posted a celebratory tweet along with an accolades trailer yesterday, thanking everyone for "the support and love".

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Luke Winkie was clearly taken in his review by how Death's Door packed in detail without sticking around too long: "It's as if a grand entry to an overarching canon—filled with quirks, humor, and wondrous attention to detail—was miraculously miniaturized to fit into a fortnight's worth of lunch breaks. Maybe the great sagas of videogames don't need to be strewn out over gargantuan level caps and supersized open worlds. Maybe all it takes is a transcendent vibe."

It's nice to know that the vibe is, indeed, transcendent, after its aesthetic made such an impression at Devolver Digital's showcase at E3 last month. I know I'm tempted to just for that piano loop shown in the trailer alone—my true weakness in video game soundtracks—but I've seen a number of people convinced to play it after learning that chopping signs in half also cuts the readable text in half. It's a very tidy detail.