DayZ Mod update 1.7.6: new zombie logic, arrows, and a fight about cans

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DayZ changelogs are so much fun. Update 1.7.6 (opens in new tab) adds some important stuff, like a six arrow crossbow quiver and reusable wooden arrows with a 20% chance to break on use, and some less important stuff, like cans of Rabbitman beer and Chef Boneboy Ravioli. Or it did, until Hotfix 1.7.6.1 (opens in new tab) removed the modder-named cans after a big community argument. Darn, and I just said how fun these are.

But first: zombie logic. Zeds' max target range has been reduced from 300 meters to 120 meters, they should zigzag less, and their running speed has been reduced. That doesn't mean you can rest easy: "zed attraction" now causes the undead to "loiter closer to players over time," sending them wandering into new territory. Early reports (opens in new tab) indicate it's a welcome addition.

In other DayZ news, it's now super easy to install the mod (opens in new tab) if you own Arma 2: Combined Operations on Steam. There's an extra step to jump to 1.7.6, though: after installing, right click on the mod in your library, select "Properties," hit the "Beta" tab, and select 1.7.6.1 in the drop down menu.

Oh, about the cans. 1.7.6 added new cans named for contributors to the mod, presumably because it seemed like a fun idea. A segment of the community did not think it was a fun idea, and said so (some more civilly than others), prompting the hotfix which removes them.

DayZ creator Dean "Rocket" Hall attempted to toss a bucket of water on the flames, writing in the forums, (opens in new tab) "Let's not slaughter everyone just because something didn't go quite according to plan and some people think it's going in the wrong direction."

I'd have been fine with tossing back a few Rabbitmans while eating my Herpy Dooves Canned Muffins, but I understand the complaint from hardcore roleplayers. I'm more of a LARPer, in that I would actually like a beer and a few muffins if anyone has some.

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley during the rise of personal computers, playing games like Zork and Arkanoid on the early PCs his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.