Crashtastic trailer: build and destroy vehicles for skinny robots
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
[embed width="610" height="340"]http://youtu.be/KPq3xaq3bCA[/embed]
Crashtrastic's first level began by giving me a simple goal: "You must move at least 10 meters". It then placed me in to the game's editor mode, the camera pointed at a tall, skinny robot sat in a chair. I clicked the rocket icon at the bottom of the screen, and attached it to the bottom of the seat. Then I clicked go. The robot was instantly flung across the room as the chair spiraled through the air, landing a short distance away. "YOU WIN", said the game. I travelled 10 metres.
I ignored the next level button and pressed "Retry". I added four more rockets to the underside of my chair, and then hit go again. When vehicle construction and physics combine, everybody wins.
Crashtastic is being made by Mark Smith, and is one of the submissions to this year's Independent Games Festival. The build I've been playing with has around ten levels, each with a similarly basic goal: to reach the finish line, to hit the jump, to ram an oncoming vehicle. Eventually it gets a little harder, forcing you to build cars with sturdy frames, ramming grills, and a cage around your robot. But failure is part of the fun, and the more complicated my creations became, the more pieces there were to scatter across the level when I'd inevitably smash in to a wall.
Right now the official Crashtastic site is low on details, but we'll keep you posted.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

