CDPR apologises for some of Cyberpunk 2077's launch woes, promises regular updates and improvements
We've all seen the pictures.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Cyberpunk 2077's launch is not going smoothly, and one of the most unpleasant surprises is how badly it's been running on the last generation of console hardware. Essentially the game was promoted with high-end PC graphics and, look, to our console cousins: we're here for you. Hard to think of a more quintessentially PC experience than a badly optimised and buggy launch title, but now everyone gets to share in the joy.
Developer CD Projekt Red has now issued a statement around the issues, which includes some PC-relevant details on incoming updates. The statement is embedded below and begins: "We would like to start by apologising to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase. We should have paid more attention to making it play better on PlayStation 4 and Xbox One."
pic.twitter.com/jtF5WKCiroDecember 14, 2020
The statement goes on to outline CDPR's plan to fix things. "The first round of updates has just been released and the next one is coming within the next 7 days. Expect more, as we will update frequently whenever new improvements are ready. After the holidays we'll continue working - we'll release two large patches starting with Patch 1 in January. This will be followed by Patch 2 in February. [...] They won't make the game on last-gen look like it's running on a high-spec PC or next-gen console, but it will be closer to that experience than it is now."
The statement goes on to outline how unhappy players can apply for a refund, which is here console-focused, though obviously PC stores like Steam have their own refund policies. It ends with the postscript "PC gamers will also be getting regular updates and fixes improving the game."
Even beast mode graphics cards are having trouble with aspects of Cyberpunk 2077 at the moment, so it's little surprise that hardware from 2013 has issues. Our review found a lot to love despite the flaws, even if some find that the more time they spend in Night City, the less they love it.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

