Casey Hudson says Mass Effect: Andromeda failure has 'refocused' BioWare
The studio general manager has started a new blog looking at the development of Anthem and beyond.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Anthem is still a long way off but even so there's a kind of uncertainty around the whole thing—a lack of confidence, if you will, that hasn't really been seen with previous BioWare projects. Part of that has to do with early impressions—our first real look at the game left us with "mixed feelings"—but there's also a vague sense that the studio is not what it once was. Mass Effect: Andromeda was an unexpected letdown, and Mass Effect 1 and 2 lead writer Drew Karpyshyn, who returned to BioWare in 2015 and was working on Anthem, departed (again) last month.
Presumably to address some of those concerns, general manager Casey Hudson has launched a "studio update" blog discussing "our vision for BioWare, what that means for our upcoming titles, and share some stories about development as we head towards the launch of Anthem."
"When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games," Hudson wrote.
"That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together."
That's the "spirit" that's driving the development of Anthem, Hudson said: "It will be unlike anything you've played, but if we do it right, it will feel very distinctly BioWare."
Hopefully not too BioWare: As good as Mass Effect 3 was, the "conversation/loyalty mission" felt a little too mechanically routine for my liking, more akin to checkmarks on a list than organic development of characters and relationships. On the other hand, if it can blend a big, sprawling, Destiny-styled game world with BioWare narrative trappings done right, I'll be all over it. Anthem is currently expected to be out sometime in 2019.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

