Camelot Unchained beta delayed, possibly until next year
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The first beta test for the crowdfunded MMO Camelot Unchained, which was originally supposed to take place in August, may not actually happen until sometime next year. In a pre-recorded message that aired on Twitch late last week, City State Entertainment founder Mark Jacobs blamed the delay on the loss of a senior programmer, who resigned from the studio almost immediately after his lengthy hiring process had been completed.
"After many months of not only searching for the right guy, but [also] negotiations, we thought we had the right guy. On Monday when I did the update, I spoke to him. Everything was great. Monday evening, after the update, I spoke to him. Everything was great," Jacobs explained.
The next day, Jacobs' wife underwent surgery, and so he was disconnected from what was happening at the studio. But things went sideways on Wednesday.
"I received an email from the programmer, Kevin, that said that he had received an offer that he just couldn't turn down. One of those offers that come along once in a lifetime," he continued. "As you can imagine, I was a bit perturbed. Upset. Disappointed. Mad."
To his credit, Jacobs appears about as magnanimous about the situation as anyone could reasonably expect, but the surprise loss left the studio with no choice but to push the beta. "We knew that it was going to be tight with the beta," he continued. "We thought with somebody as talented as he is, that we'd have a much better shot at it... Right now, frankly, I can't say with a straight face that we have any shot at making beta at the end of August."
Jacobs told Massively Overpowered that at this point, it's possible the beta won't begin until sometime next year. "When you are working with a small team, the loss of a couple of people can make a huge difference, so it would be foolish for me to say that nothing bad could possibly happen over the next few months," he said. "On the other hand, things are moving along nicely for the team size we have, and we are pretty confident that we can get an awful lot done before the end of the year."
This isn't the first time that Camelot Unchained, which was Kickstarted to the tune of $2.2 million in 2013, has run into a snag: The alpha test was originally slated to run in August of 2014, but was eventually pushed into early 2015.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Hat tip, Eurogamer.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

