Call of Duty: Warzone finally has Duos

(Image credit: Activision)
Win more with these Call of Duty: Warzone guides

(Image credit: Infinity Ward)

Call of Duty: Warzone map: Best loot spots
Call of Duty: Warzone loadouts: The gear to choose
Call of Duty: Warzone SMGs: The best submachine guns
Call of Duty: Warzone crossplay: Play with console friends
Call of Duty: Warzone bunkers: All vault locations
Call of Duty: Warzone M4A1: Top loadouts for the all-purpose AR
Call of Duty: Warzone MP7: The best setups for the compact killer 

Earlier this month, Raven Software creative director Amos Hodge said that Duos mode would come to the Call of Duty:Warzone battle royale eventually, after developers "find the right timing and everything else." Apparently they found it, because Activision announced that the paired-up mode is available in the game now.

Warzone Duos mode works the same as Trios and Four-os, but with fewer opportunities to recover if and when things go sideways. That reduced backup puts increased pressure on players to pull their weight across a wider variety of situations. 

"Duos is quite possibly the ultimate test of friendship and teamwork; with only one other teammate to rely on, you’ll have to coordinate your strategies, make good callouts, and most importantly, hit your shots if your fellow Operator’s life is at stake," Activision wrote.

See more

"Having only two Operators per squad also creates a potential meta shift, as you may need to consolidate multiple roles onto one Operator using the Overkill perk. Assault rifle-sniper builds are great, but if neither of you has an answer for vehicles or a close-range battle with a shotgun, you may be in trouble."

The announcement shares a pentalogy of hints for duos success, most of which are pretty obvious—communicate, work together, shoot straight, that sort of thing. But the number-one hint has a real competitive edge to it that I like: If your partner sucks, cut 'em loose. Apparently even in Duos, it's everyone for themselves.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.