Call of Duty: Infinite Warfare minimum system requirements revealed
This is as low as you can go.
I'm of two minds about the Call of Duty: Infinite Warfare minimum system requirements that have been posted on Steam. On the one hand, they're pretty steep. But on the other, this is one of the biggest-budget triple-A shooters of the year, and the year is 2016. Are we really surprised that a GTX 280 is going to splutter like a three packs a day smoker?
Need a new PC for Infinite Warfare? Check out our build guides:
Budget gaming PC
(~$750/£750) - A good entry-level system.
Mid-range gaming PC
(~$1,250/£1,250) - Our recommended build for most gamers.
High-end gaming PC
(~$2,000/£2,000) - Everything a gamer could want.
Extreme gaming PC
(>$3,000/£3,000) - You won the lotto and are going all-in on gaming.
Prefer to buy a prebuilt than building it yourself? Check out our guide to the Best Gaming PCs.
Remember, this is the minimum spec, the bottom-end, bare-bones rig you'll need to play Infinite Warfare at anything resembling a decent state. You might be able to make it run on something less, but why would you want to?
- OS: Windows 7 64-Bit or later
- Processor: Intel Core i3-3225 @ 3.30GHz or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 70 GB available space (Disk space requirement may change over time)
- Sound Card: DirectX 11 Compatible
Recommended and optimal builds haven't been listed yet, but we'll update you here when they are. In the meantime, this is at least a guideline for what you'll need to bring to the table, and a notice (in case you needed one) that you'll probably have to turn a few visual options down a bit unless you're running... well, this.
Call of Duty: Infinite Warfare comes out on November 4. And now, enjoy this live-action trailer starring some guys you might recognize.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.