BioShock 4 job listings appear to confirm an open world and sidequests
It’s gonna be one of those.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Cloud Chamber, the 2K Games studio tasked with developing a new BioShock game, has listed a handful of new dev positions on its website. The job descriptions appear to confirm at least two things about the long-in-gestation project: that it’ll be open world, and that like most open world games, it’ll have both primary and secondary quests.
The description for the senior writer role is the most illuminating, apparently confirming both the open world and the quest format. "We’re hoping to find someone who can weave impactful, character-driven stories in an open world setting," it reads, while later it specifies that the successful candidate will "brainstorm primary and secondary mission content with design."
Elsewhere, Unreal Engine 4 experience is considered "strongly desired" for one role, while a lot of emphasis is placed on this BioShock having a "living" world. That’s the kind of buzz term you’d normally ignore, but it seems to entail more than the usual random NPC encounters, with the senior world designer expected to "design and create systemic world moments, as well as bespoke quests, that breathe life into the game."
The AI programmer role has some interesting tidbits: that candidate will "create a vision for a meaningful AI urban crowd system" and "help to push the envelope of what is possible with interactive crowd systems."
Of course, there’s the chance that whatever Cloud Chamber is cooking at the moment might change dramatically during development, and given the nature of some of these roles, it looks like development isn’t closing in on a release just yet. That’s ok, because despite the last BioShock game releasing in 2013, a planned follow-up from another 2K studio was cancelled in 2016.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.

