Beyond Good and Evil 2 is "like GTA but in space" says Michel Ancel

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After the long awaited cinematic reveal of Beyond Good & Evil 2 (opens in new tab) at the Ubisoft conference today, series lead Michel Ancel joined Twitch to chat about the game during the E3 livestream. Ancel didn't go into too many specifics, but the scope of the game did come up.

Beyond Good & Evil 2 is a prequel. "It's really connected to the first game," said Ancel. And it's meant to be huge.

"We did not want to reveal anything before today because we wanted to make sure that the technology would be—you know, you can dream big, but if you don't have any way to make the game of your dreams, then you can talk for hours and hours and hours and then?" Ancel said. 

"So we waited for three years just working on the technology, so that now you can really travel across space, planets. But not empty planets. Or not empty, generated, whatever planets. Real planets with cities, logical connection between the cities. And even all the natural events that you could have on these kind of planets, gravity, all the moons, and all these things. We needed to make sure, before coming here today, making sure that we will deliver the game."

It sounds like a ton of literal world building has gone into BG&E2, with multiple cities across multiple planets. As for how representative the CG trailer is of the gameplay, Ancel says their technology allows for what we saw at least in concept, if not with the same cinematic direction.

"You can get out of the Chinese restaurant, jump into your spaceship, go across the atmosphere, and go into your giant spaceship, and then change the planet," Ancel said. "And all this does no loading, and you can be attacked whenever it's happening. It's like GTA but in space, in three dimensions."

Bold promises. How well all this actually works remains to be seen, but we're excited to try it out as soon as we can. You can watch the full interview at about 28:47:00 into this very long stream (opens in new tab).

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.