Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
You can always expect Baldur's Gate 3 to deliver, even when what it's delivering is as mundane as patch notes. Earlier today, Larian launched Hotfix #15 for its world-beating fantasy RPG, and the accompanying Steam announcement is gripping before we even get to the patch notes. "Have you found some characters' faces turning into stretched eldritch horrors with pits of flesh in place of eyes?" it reads. "That should not be a problem anymore."
This troubling sentence relates specifically to something Larian has dubbed "the Pinocchio issue", which sounds like a rejected title for a John Le Carre novel. Instead, it's a bug whereby character noses and cheeks "get stretched in cinematics" to the point where "they also happen to lose their eyeballs, turning the sockets into pits of flesh." Chilling.
The hotfix also addresses a bunch of other, less horrifying issues, including an issue "related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large" and "companions not being able to jump when following the player character". I particularly like the notes that says "fixed some wrong character behaviours likely introduced in Patch 4", simply because some of the character behaviour in BG3 is pretty darn wrong even when it's working properly.
The most notable change in the hotfix, though, is probably this: "The Deal with the Devil" quest now accounts for different outcomes in the Epilogue. Larian talked recently about how they'd increased the number of endings relating to its charismatic demon Raphael, and it appears this change relates to that, although it's not clear whether this hotfix actually adds those endings, or if it's just making existing endings work properly with the epilogue. On the subject of things from hell, the patch also ensures that Karlach gets her scene in Avernus "regardless of whether she's an avatar or a companion."
You can read the full hotfix notes here. We've been finding out a fair bit about Baldur's Gate 3 lately, with Larian spilling details about how little Lae'zel's character changed during development, how the Paladin was originally going to be the default Dark Urge class, and why its evil drow character Minthara doesn't have a redemption arc. And I expect we'll be seeing more weird patch notes and fascinating facts about the game for months, if not years, to come.
Baldur's Gate 3 guide: Everything you need
Baldur's Gate 3 tips: Be prepared
Baldur's Gate 3 classes: Which to choose
Baldur's Gate 3 multiclass builds: Coolest combos
Baldur's Gate 3 romance: Who to pursue
Baldur's Gate 3 co-op: How multiplayer works
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.


