Xaviant seeks help for The Culling closed alpha
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Culling, announced last week, is a little bit Rust and a little bit Running Man: 16 players crammed into a tropical island paradise with nothing but crafting resources and 20 minutes to kill each other dead. It's being developed by Xaviant, the studio behind Lichdom: Battlemage, and it sounds like good, murderous fun, even though it's still very early in the development process. Which brings me to the point. A closed alpha is coming, and you may now sign up to take part.
“Launching a Closed Alpha will allow the community to have an active role in The Culling’s development.” Xaviant founder and CEO Michael McMain said. “The feedback gathered from the test will ensure that we are able to deliver the reliable and balanced experienced our players deserve.”
The difference between a closed alpha and a closed beta is a bit hazy but I think has to do primarily with lower expectations, which is to say that a beta will run reasonably well in most cases, while an alpha is more or less a success as long as it doesn't set your PC on fire.
In this particular case, Xaviant is looking for help “stress-testing our server infrastructure and identifying other issues we may have missed” prior to the Early Access launch on Steam. The studio clarified that taking part in the alpha will not entitle you to a copy of the Early Access release, and asked that everyone please ensure they meet the minimum system requirements before signing up. Fortunately, they are fairly undemanding:
- OS: 64-Bit OS Required: Win7 SP1, Windows 8.1, or Windows 10
- Processor: Intel Core i3 560 / AMD Phenom2 X4 945
- Memory: 4 GB RAM
- Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 8 GB available space
The Culling will go live on Early Access on March 8 and sell for $15/£15, which doesn't really seem fair, with a ten percent discount offered from March 8-14.
Update: Xaviant has issued a statement explaining why the price for The Culling is the same in both dollars and pounds, which results in UK customers paying a premium of more than 25 percent. “Our Euro and GBP pricing follows the Steam store’s standard recommended conversions, which account for the value-added tax levied in those countries," Producer Josh Van Veld said. "We feel that The Culling is a bargain at those prices and we hope fans worldwide will agree.”
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

