Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Cyber Monday
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
A squad of helldivers in Helldivers 2 bravely defend Super Earth from the Illuminate menace.
Action Helldivers 2 has players excited about the chance of a rogue fourth faction after Super Earth declares a 'War on Dissidence'
Arc Raiders extraction characters
Third Person Shooter Arc Raiders roadmap: All upcoming content and updates
PC Gamer Top 100 2025
Games The top 100 PC games
Call-of-Duty-Black-Ops-7-David-Mason
Games New games 2025: All the upcoming PC games you won't want to miss, from big hits to hidden gems
Several characters from Metaphor: ReFantazio in profile, one of which appears to be a humanoid sugar glider.
Games Metaphor: ReFantazio and Persona 5 director wants to usher in the age of 'JRPG 3.0', which will change 'the genre's structure and presentation at a fundamental level'
Images from Destiny 2's Renegades expansion
FPS The first thing Bungie asked LucasFilm about its Star Wars-themed Destiny 2 expansion was: 'What is the bad version of this?'
Elden Ring Nightreign: The Forsaken Hollows
RPG The 11 Elden Ring Nightreign DLC features that would surprise and delight the biggest FromSoftware fans
A blue sky background with text that reads: "PC Gamer Presents PC gaming Show: Most Wanted Powered by Xbox Game Pass"
Events & Conferences Surprise! The PC Gaming Show: Most Wanted returns with fantastic announcements and reveals December 4
Varsapura
Action It's a shame HoYoverse's new game is sporting offensively cheap-looking character models because everything else has me sold on its paranormal cop mystery
The Expanse: Osiris Reborn key art showing the game's main cast arranged on white field with blue crystals underneath.
RPG I've already been getting my hopes up for The Expanse game from RPG factory Owlcat, and its main theme just skewered my Mass Effect-loving lizard brain
Games Konami tempts fate by asking players what Metal Gear they want remade next, and bizarrely enough includes MGS5 among the options
A close-up shot of James Bone in 007 First Light wearing dark sunglasses and a pink shirt in a tropical location
Action 007 First Light: All the key details on IO Interactive's upcoming stealth action game
close-ups of players in Arc Raiders shot in a war documentary style
Action Arc Raiders players are already impatient for more content. Here's 8 things we think the game could do to expand
Star Wars Eclipse reveal trailer - A droid tilting their head to the side.
Adventure Star Wars Eclipse: All the key details so far on Quantic Dream's take on Star Wars
A comparison of the NSF terrorist leader from Deus Ex's Liberty Island level: the old model on the left and the new on the right.
RPG Everyone thinks the Deus Ex remaster looks awful and they're right: 'They really turned those 1999 graphics into 2003 graphics'
Popular
  • All the deals
  • Best PC gear
  • Arc Raiders
  • PC Gaming Show
  • Quizzes
  1. Games
  2. RPG
  3. Deus Ex

What we want from the new Deus Ex

Features
By PCGamer published 5 December 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

So Square Enix have introduced their new Dawn engine, using a screenshot of next Deus Ex game to show it off. Well, they haven't actually confirmed that it's Deus Ex, but come on. Dark cyberpunk city scene? Check. Black and gold? Check. Fluorescent tube lights at jaunty angles? CHECK.

Anyway, completely unrelated to this image, which has nothing to do with Deus Ex, we've been thinking about what we'd love to see in the sequel. Here's what we came up with.

Page 1 of 10
Page 1 of 10
A bustling metropolis

A bustling metropolis

Andy: I’m all about the hubs. Hengsha and Detroit were fun spaces with a lot of detail, but they didn’t really feel like the bustling cities they were supposed to be. Traveling the globe is a big part of Deus Ex, but I wonder if the game would benefit from having just one massive, hyper-detailed hub. An intricate cyberpunk city that feels alive.

Blade Runner was an obvious influence on Human Revolution, but this only extended to the visuals. I’d love a Deus Ex city with the same overcrowded, filthy, chaotic feel as Ridley Scott’s futuristic LA, rather than just a handful of dead-eyed pedestrians standing around waiting to spout dialogue at you. Maybe this’ll be possible with Square Enix’s newly announced Dawn engine.

Page 2 of 10
Page 2 of 10
A better story

A better story

Chris Thursten: Rethink the structure of the narrative. Or, more to the point—get better at telling the type of story that Deus Ex has always told. Cyberpunk and film noir have always been close, and Deus Ex very much fits that pattern: these are detective stories about lineage, power, and conspiracy. There are moments in Human Revolution that really nail this type of story: particularly the way the persuasion system blends future-tech and gumshoe sleuthing. But there were failures, too. The moments when choice is taken from the players’ hands to force Jensen to kill somebody; that bin-rummaging informant.

And the most egregious: the ending. Deus Ex’s love for push-button conclusion rooms needs to go, because it’s totally discordant with what precedes it. These games are about figuring out how to use the power at your disposal—putting the player in a big room with three switches that change the world is the dumbest reduction of that concept. Instead, have the ending result from the small decisions that players are making across the whole of the game. Be brave enough to force the player to live with the consequences of their actions. That’s the real film noir ending, and the more interesting approach to cyberpunk.

Page 3 of 10
Page 3 of 10
Let us see more of the world

Let us see more of the world

Sam: Give me more places to explore. Deus Ex: Human Revolution was my favourite game of 2011, but even so, it felt a hub short of being complete to me. The two hubs themselves were spectacular and multi-layered—hours later I was finding new things and there was a lot of replay value because of how detailed these environments were. The next Deus Ex should give us three or four utterly different hub worlds to explore. I guess I just want more of Human Revolution with a higher level of detail and loads of things to see. I’d even be happy to see the same hero return.

While Human Revolution’s story concluded in a way that shaped the world, to a considerable degree, I’m not sure that Adam Jensen’s story ever really got a proper conclusion. What happened to him? On the surface, he is just a gruff cool leather jacket guy and not the sort of character you’re really allowed to like publicly.

But I was a big fan of Adam Jensen: his weird and cool apartment, the fact he starts as a victim who grows into this powerful superbeing, the relationship between him and Megan. He was this oddball, lonely superman, and I’d be perfectly happy to see him return as a protagonist in the next game. Given Deus Ex switches leads with every installment, however, it’s more likely he’ll return in a supporting role. That’s fine too.

Page 4 of 10
Page 4 of 10
Lie to us

Lie to us

Phil: I want to be lied to. This, for me, is what ties Deus Ex's conspiratorial stories to the chisel-armed action. People are dishonest, and casually. They will tell you what you need to hear in order to further their agenda—and not just for some dramatic he-was-a-villain-all-along cutscene reveal. People ostensibly on your side will lie to you, because you yourself are an unpredictable entity. They're trying to manipulate you. Not Jensen (or Denton), but you.

That's pretty cool. Games rarely do this—at least not in a way that isn't obviously telegraphed—because there's a fear it'll be confusing to the player. Deus Ex trusts you to engage with its genre, and Human Revolution turns it into a game. The conversational back-and-forth is a battle of wills; of two manipulators trying to get the upper hand in order to reveal (or keep hidden) essential information. It's so perfect that this world has a broad selection of social enhancements. It's a fiction where everyone is wrapped up in at least some level of conspiracy. Untangling that web is a thing I want from any Deus Ex game.

Page 5 of 10
Page 5 of 10
An augmented society

An augmented society

Tom S: How do you beat retractable arm chisels? Human Revolution had guns that could bend bullets around cover and augmentations that could shower a room with warheads, but these were mostly reserved for the player character. Human Revolution teased us with a society on the cusp of revolution. Augmentation is available to the elite, in military R&D facilities and haute couture clinics, but it’s not everywhere.

Go further. What happens when augmentation and neural networking become blasé. What experimental commando toys exist in such a world? How does the technology exaggerate and alter gaps in society? What new cults and religions emerge? I want to meet characters experiencing a full-blown transhuman identity crisis and deploy a cloud of nanomachines to smell their angst.

Also, more beautiful ceilings, please.

Samuel R: Let’s not get too silly, Tom. That’s one step away from sentient sex robots.

Page 6 of 10
Page 6 of 10
Better boss fights

Better boss fights

Wes: I'll make the obvious suggestion: boss fights that aren't totally terrible. The Deus Ex: Human Revolution team owned up to the fact that their boss battles were outsourced, and didn't really fit into the rest of the game. Now I'll go a step further and say that I don't really want boss fights in the next Deus Ex at all. At least, not in the conventional "tough dude in an arena" way. Deus Ex is defined by how thoroughly it empowers us to make choices about how we play. In the original, you can almost always do the wrong thing, or the weird thing, or the unexpected thing, instead of playing in the most obvious way.

Boss fights in the next Deus Ex should reflect that. I should be able to use charm or intimidation to talk my way around a fight, like in any good RPG. I should be able to hack the boss's cybernetic implants and disable them, or even rewire their brain and turn them into an ally. I should be able to avoid a fight altogether by sneaking around. And hell, this is a cyberpunk future. Why are we fighting with guns? Make the new Deus Ex villains cyberspace masterminds who we outsmart rather than outshoot.

Page 7 of 10
Page 7 of 10
No third-person view

No third-person view

Evan: Eliminate third-person. It worked alright enough in Human Revolution, but it’s absolutely a feature that’s meant to make the game more gamepad-friendly. Deus Ex is at its best when you have to guess what’s around the corner, or peek and risk detection. First-person leaning would be a fine compromise.

Phil: That's all well and good, Evan, but if there's no third-person cover, how will people Safety Dance?

Tom: Or see Jensen’s lovely coat?

Page 8 of 10
Page 8 of 10
Pitched battles

Pitched battles

Tony: Boss battles are bad, but battling is not. Don’t throw out the battle baby with the boss battle bathwater. I find my most abiding memories of Deus Ex are of those moments when I had to take on a dozen armed and armoured future-soldiers at once in a fight to the finish. It happens in the first game when the bad guys come for your brother, and I can still remember the buzz of piling up furniture in Paul’s apartment hallway to create a killing zone, and setting motion-sensitive mines on the walls, and just being so excited that a game was finally letting me do this clever stuff.

It happens again in Human Revolution, when Zhao gives you the slip in her penthouse and leaves you to face a dozen heavily armed guards who can come at you from two sides at once—but with just enough time to prepare a few surprises for them on the turn of the stairs. More of this, please. Stealthing is great, and an essential part of Deus Ex, but it’s in the pitched battles, where you have to use all your assets and all your ingenuity to even the odds, that I really get to feel like a cybernetic badass.

Page 9 of 10
Page 9 of 10
Co-op?

Co-op?

Chris Livingston: Considering how much fun it is in Far Cry 4, I'd love to see some sort of drop-in co-op multiplayer action. Especially in an RPG like Deus Ex where your character build might vary greatly from that of your friend, being able to pop into their game and team up on side-missions, tackle special events, or just skulk around together would be a lot of fun.

Phil: If we're stealing from Far Cry 4, let's add bears too. Augmented cyberbears with jaw-chisels and Icarus pouncing systems. I'd play that boss battle.

What would you like to see from the next Deus Ex game? Let us know in the comments.

Page 10 of 10
Page 10 of 10
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
A WorldCorp security guard totes a pistol.
The Deus Ex mod that's a better sequel than Invisible War just got a mondo-update, and playing it couldn't be easier
 
 
Fighting a raging chef-bot in Judas.
Ken Levine says Judas might look a bit like Bioshock, but it's 'really radically different'
 
 
A Vault Hunter in Borderlands 4 stands poised to strike, while fire rages in the background.
Borderlands 4 devs want to redeem the series' story, which is a tall task, since it's always been all over the place
 
 
The Expanse: Osiris Reborn key art showing the game's main cast arranged on white field with blue crystals underneath.
I've already been getting my hopes up for The Expanse game from RPG factory Owlcat, and its main theme just skewered my Mass Effect-loving lizard brain
 
 
Elden Ring Nightreign: The Forsaken Hollows
The 11 Elden Ring Nightreign DLC features that would surprise and delight the biggest FromSoftware fans
 
 
Male and Female Vault Dweller holding guns and cresting a hill with ruined city in background
What does OG Fallout's co-creator want to see in the series? An 'actual good faction, like 100% good'
 
 
Latest in RPG
Avowed art showing companions having a picnic together under sunny day
Avowed says sorry gang, no fall update this year, but to make up for it the devs are rolling together a bunch of features into a ball and putting them out in February
 
 
Digimon Story: Time Stranger RPG
This year's Digimon Story Time Stranger may have looked like a traditional JRPG, but its commitment to raising weird little guys gave it an anarchic, constantly surprising energy that Pokémon couldn't match
 
 
A screencap of the Elden Ring Nightreign The Forsaken Hollows Undertaker Nightfarer character trailer. A woman in a black hood holds her hand to her chest in prayer.
Here's the Elden Ring Nightreign: The Forsaken Hollows release time for your region
 
 
Cyberpunk 2077: Phantom Liberty cinematics
CD Projekt winds up Cyberpunk 2077 fans with fifth anniversary post, then cruelly breaks their hearts: 'We’re not teasing anything'
 
 
Swen Vincke in a Santa hat and Larian t-shirt.
Swen Vincke unable to utter 'giant Withers naturals' as Baldur's Gate 3 celebrates its 3rd Christmas with large rabbits, Baldstarion, and a 1996 Lada Riva
 
 
Elden Ring Nightreign: The Forsaken Hollows
The 11 Elden Ring Nightreign DLC features that would surprise and delight the biggest FromSoftware fans
 
 
Latest in Features
Total War: Warhammer 3 Tides of Torment - Curs'd Ettin
Forget High Elves, the winner of Total War: Warhammer 3's Tides of Torment DLC is the Norsca glow-up, featuring troll waaaghs, burrowing beasties, and finally actual melee cavalry
 
 
Disney Dreamlight Valley Wishblossom Ranch screenshots
As if Disney Dreamlight Valley could get any more magical, the Wishblossom Ranch expansion adding horses has improved the entire experience more than I thought it would
 
 
A jumpsuit-clad Lucy, played by Ella Purnell, emerges from a vault in the Fallout TV series.
Fallout Season 1 recap: what you need to know before watching season 2
 
 
Aislinn the Sea Lord
I thought I was bored of boring old elves, but Total War: Warhammer 3's latest DLC changed my mind
 
 
doom fov 90
Sometimes, an FPS really is better with a controller
 
 
Beat, the pink-haired protagonist of Unbeatable, looking confused and staring straight at the camera against a blue background
The PC game releases we're most excited about in December
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  1. Glorious GMBK gaming keyboard
    1
    Glorious GMBK 75% review
  2. 2
    Corsair Vanguard Pro 96 review
  3. 3
    MSI Forge GK600 TKL Wireless review
  4. 4
    Logitech G515 Rapid TKL review
  5. 5
    Marvel Cosmic Invasion review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...