Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Black Friday
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Adam Jensen Deus Ex
RPG We're never getting another Deus Ex, but we can relive the glory days with all this new unused music from Mankind Divided
A WorldCorp security guard totes a pistol.
RPG The Deus Ex mod that's a better sequel than Invisible War just got a mondo-update, and playing it couldn't be easier
Fighting a raging chef-bot in Judas.
FPS Ken Levine says Judas might look a bit like Bioshock, but it's 'really radically different'
A Vault Hunter in Borderlands 4 stands poised to strike, while fire rages in the background.
RPG Borderlands 4 devs want to redeem the series' story, which is a tall task, since it's always been all over the place
Zero Parades screenshot
RPG Studio ZA/UM's Disco Elysium follow-up drops a reveal trailer at Gamescom, and boy it sure looks like Disco Elysium
Pragmata
Action After nailing a quirky PS2 throwback with Kunitsu-gami, Capcom's Pragmata has the charming energy of an Xbox 360-era shooter like The Darkness or Syndicate
FPS After Indiana Jones, it sounds like MachineGames is ready to make another Wolfenstein game: 'We have always seen this as a trilogy'
Male and Female Vault Dweller holding guns and cresting a hill with ruined city in background
Fallout What does OG Fallout's co-creator want to see in the series? An 'actual good faction, like 100% good'
Outer Worlds moon man looking villainous
RPG The Outer Worlds 2 feels like a much more ambitious RPG than its predecessor: I played its prologue three times with different builds, and each run felt unique
A comparison of the NSF terrorist leader from Deus Ex's Liberty Island level: the old model on the left and the new on the right.
RPG Everyone thinks the Deus Ex remaster looks awful and they're right: 'They really turned those 1999 graphics into 2003 graphics'
Dry Devil from KCD2 and a short-haired woman in The Outer Worlds 2.
RPG Kingdom Come: Deliverance lead says Obsidian should use its Microsoft fortune to make games more like Kingdom Come: Deliverance—'Give me something more than... level grinding in a static scripted world'
The Expanse: Osiris Reborn
RPG The Mass Effect vibes are overwhelming in the latest showcase for Owlcat's The Expanse game—and yes, it has a loyalty system
A screenshot of Zero Parades key art from the September 2025 Sony State of Play gameplay trailer. A short-haired woman in a bright red trench coat looks toward the viewer. A collage of gloomy black and white heads surround her with an orange background peeking through at the bottom.
RPG We finally saw ZA/UM's Zero Parades in action and even though it's extremely Disco Elysium, the protagonist couldn't be more different
Hollow Knight Silksong protagonist Hornet
Games Gamescom 2025 preview: The 6 games we're most excited to see
System Shock remake - Shodan
FPS One of the devs behind System Shock and Thief wants to see more games catering to 'a new generation of folks discovering the game that demands more from them'
Popular
  • Essential Hardware
  • Top 100
  • PC Gaming Show
  • Arc Raiders
  • BF6
  • Quizzes
  1. Games
  2. RPG
  3. Deus Ex

What we want from the new Deus Ex

Features
By PCGamer published 5 December 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

So Square Enix have introduced their new Dawn engine, using a screenshot of next Deus Ex game to show it off. Well, they haven't actually confirmed that it's Deus Ex, but come on. Dark cyberpunk city scene? Check. Black and gold? Check. Fluorescent tube lights at jaunty angles? CHECK.

Anyway, completely unrelated to this image, which has nothing to do with Deus Ex, we've been thinking about what we'd love to see in the sequel. Here's what we came up with.

Page 1 of 10
Page 1 of 10
A bustling metropolis

A bustling metropolis

Andy: I’m all about the hubs. Hengsha and Detroit were fun spaces with a lot of detail, but they didn’t really feel like the bustling cities they were supposed to be. Traveling the globe is a big part of Deus Ex, but I wonder if the game would benefit from having just one massive, hyper-detailed hub. An intricate cyberpunk city that feels alive.

Blade Runner was an obvious influence on Human Revolution, but this only extended to the visuals. I’d love a Deus Ex city with the same overcrowded, filthy, chaotic feel as Ridley Scott’s futuristic LA, rather than just a handful of dead-eyed pedestrians standing around waiting to spout dialogue at you. Maybe this’ll be possible with Square Enix’s newly announced Dawn engine.

Page 2 of 10
Page 2 of 10
A better story

A better story

Chris Thursten: Rethink the structure of the narrative. Or, more to the point—get better at telling the type of story that Deus Ex has always told. Cyberpunk and film noir have always been close, and Deus Ex very much fits that pattern: these are detective stories about lineage, power, and conspiracy. There are moments in Human Revolution that really nail this type of story: particularly the way the persuasion system blends future-tech and gumshoe sleuthing. But there were failures, too. The moments when choice is taken from the players’ hands to force Jensen to kill somebody; that bin-rummaging informant.

And the most egregious: the ending. Deus Ex’s love for push-button conclusion rooms needs to go, because it’s totally discordant with what precedes it. These games are about figuring out how to use the power at your disposal—putting the player in a big room with three switches that change the world is the dumbest reduction of that concept. Instead, have the ending result from the small decisions that players are making across the whole of the game. Be brave enough to force the player to live with the consequences of their actions. That’s the real film noir ending, and the more interesting approach to cyberpunk.

Page 3 of 10
Page 3 of 10
Let us see more of the world

Let us see more of the world

Sam: Give me more places to explore. Deus Ex: Human Revolution was my favourite game of 2011, but even so, it felt a hub short of being complete to me. The two hubs themselves were spectacular and multi-layered—hours later I was finding new things and there was a lot of replay value because of how detailed these environments were. The next Deus Ex should give us three or four utterly different hub worlds to explore. I guess I just want more of Human Revolution with a higher level of detail and loads of things to see. I’d even be happy to see the same hero return.

While Human Revolution’s story concluded in a way that shaped the world, to a considerable degree, I’m not sure that Adam Jensen’s story ever really got a proper conclusion. What happened to him? On the surface, he is just a gruff cool leather jacket guy and not the sort of character you’re really allowed to like publicly.

But I was a big fan of Adam Jensen: his weird and cool apartment, the fact he starts as a victim who grows into this powerful superbeing, the relationship between him and Megan. He was this oddball, lonely superman, and I’d be perfectly happy to see him return as a protagonist in the next game. Given Deus Ex switches leads with every installment, however, it’s more likely he’ll return in a supporting role. That’s fine too.

Page 4 of 10
Page 4 of 10
Lie to us

Lie to us

Phil: I want to be lied to. This, for me, is what ties Deus Ex's conspiratorial stories to the chisel-armed action. People are dishonest, and casually. They will tell you what you need to hear in order to further their agenda—and not just for some dramatic he-was-a-villain-all-along cutscene reveal. People ostensibly on your side will lie to you, because you yourself are an unpredictable entity. They're trying to manipulate you. Not Jensen (or Denton), but you.

That's pretty cool. Games rarely do this—at least not in a way that isn't obviously telegraphed—because there's a fear it'll be confusing to the player. Deus Ex trusts you to engage with its genre, and Human Revolution turns it into a game. The conversational back-and-forth is a battle of wills; of two manipulators trying to get the upper hand in order to reveal (or keep hidden) essential information. It's so perfect that this world has a broad selection of social enhancements. It's a fiction where everyone is wrapped up in at least some level of conspiracy. Untangling that web is a thing I want from any Deus Ex game.

Page 5 of 10
Page 5 of 10
An augmented society

An augmented society

Tom S: How do you beat retractable arm chisels? Human Revolution had guns that could bend bullets around cover and augmentations that could shower a room with warheads, but these were mostly reserved for the player character. Human Revolution teased us with a society on the cusp of revolution. Augmentation is available to the elite, in military R&D facilities and haute couture clinics, but it’s not everywhere.

Go further. What happens when augmentation and neural networking become blasé. What experimental commando toys exist in such a world? How does the technology exaggerate and alter gaps in society? What new cults and religions emerge? I want to meet characters experiencing a full-blown transhuman identity crisis and deploy a cloud of nanomachines to smell their angst.

Also, more beautiful ceilings, please.

Samuel R: Let’s not get too silly, Tom. That’s one step away from sentient sex robots.

Page 6 of 10
Page 6 of 10
Better boss fights

Better boss fights

Wes: I'll make the obvious suggestion: boss fights that aren't totally terrible. The Deus Ex: Human Revolution team owned up to the fact that their boss battles were outsourced, and didn't really fit into the rest of the game. Now I'll go a step further and say that I don't really want boss fights in the next Deus Ex at all. At least, not in the conventional "tough dude in an arena" way. Deus Ex is defined by how thoroughly it empowers us to make choices about how we play. In the original, you can almost always do the wrong thing, or the weird thing, or the unexpected thing, instead of playing in the most obvious way.

Boss fights in the next Deus Ex should reflect that. I should be able to use charm or intimidation to talk my way around a fight, like in any good RPG. I should be able to hack the boss's cybernetic implants and disable them, or even rewire their brain and turn them into an ally. I should be able to avoid a fight altogether by sneaking around. And hell, this is a cyberpunk future. Why are we fighting with guns? Make the new Deus Ex villains cyberspace masterminds who we outsmart rather than outshoot.

Page 7 of 10
Page 7 of 10
No third-person view

No third-person view

Evan: Eliminate third-person. It worked alright enough in Human Revolution, but it’s absolutely a feature that’s meant to make the game more gamepad-friendly. Deus Ex is at its best when you have to guess what’s around the corner, or peek and risk detection. First-person leaning would be a fine compromise.

Phil: That's all well and good, Evan, but if there's no third-person cover, how will people Safety Dance?

Tom: Or see Jensen’s lovely coat?

Page 8 of 10
Page 8 of 10
Pitched battles

Pitched battles

Tony: Boss battles are bad, but battling is not. Don’t throw out the battle baby with the boss battle bathwater. I find my most abiding memories of Deus Ex are of those moments when I had to take on a dozen armed and armoured future-soldiers at once in a fight to the finish. It happens in the first game when the bad guys come for your brother, and I can still remember the buzz of piling up furniture in Paul’s apartment hallway to create a killing zone, and setting motion-sensitive mines on the walls, and just being so excited that a game was finally letting me do this clever stuff.

It happens again in Human Revolution, when Zhao gives you the slip in her penthouse and leaves you to face a dozen heavily armed guards who can come at you from two sides at once—but with just enough time to prepare a few surprises for them on the turn of the stairs. More of this, please. Stealthing is great, and an essential part of Deus Ex, but it’s in the pitched battles, where you have to use all your assets and all your ingenuity to even the odds, that I really get to feel like a cybernetic badass.

Page 9 of 10
Page 9 of 10
Co-op?

Co-op?

Chris Livingston: Considering how much fun it is in Far Cry 4, I'd love to see some sort of drop-in co-op multiplayer action. Especially in an RPG like Deus Ex where your character build might vary greatly from that of your friend, being able to pop into their game and team up on side-missions, tackle special events, or just skulk around together would be a lot of fun.

Phil: If we're stealing from Far Cry 4, let's add bears too. Augmented cyberbears with jaw-chisels and Icarus pouncing systems. I'd play that boss battle.

What would you like to see from the next Deus Ex game? Let us know in the comments.

Page 10 of 10
Page 10 of 10
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Adam Jensen Deus Ex
We're never getting another Deus Ex, but we can relive the glory days with all this new unused music from Mankind Divided
 
 
A WorldCorp security guard totes a pistol.
The Deus Ex mod that's a better sequel than Invisible War just got a mondo-update, and playing it couldn't be easier
 
 
Fighting a raging chef-bot in Judas.
Ken Levine says Judas might look a bit like Bioshock, but it's 'really radically different'
 
 
A Vault Hunter in Borderlands 4 stands poised to strike, while fire rages in the background.
Borderlands 4 devs want to redeem the series' story, which is a tall task, since it's always been all over the place
 
 
Zero Parades screenshot
Studio ZA/UM's Disco Elysium follow-up drops a reveal trailer at Gamescom, and boy it sure looks like Disco Elysium
 
 
Pragmata
After nailing a quirky PS2 throwback with Kunitsu-gami, Capcom's Pragmata has the charming energy of an Xbox 360-era shooter like The Darkness or Syndicate
 
 
Latest in RPG
A character stands on a ship, posing.
Fully recovered from a messy year, Path of Exile 2's next update is still on track to fix its most glaring issues and, if we're lucky, debut a new class
 
 
Diablo 4 demon character Lilith looks down at the camera with orange light shining behind her
Diablo 4 devs refuse to hint at the next expansion but urge fans to watch The Game Awards this year: 'Everyone should be watching it'
 
 
Baldur's Gate 3 - Withers the necromancer holds up his hand while talking to the player in camp
A new Baldur's Gate 3 mod restores cut dialogue where Withers gets gently bullied by a child
 
 
Dogmeat and the Sole Survivor from Fallout 4.
Todd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on it
 
 
Warriors and wizards battle a D&D Beholder.
'He was scared s***less': Baldur's Gate director was so panicked after playing Final Fantasy 7 that it changed the entire shape of Baldur's Gate 2 (and nearly every RPG since)
 
 
An image of Todd Howard in the middle of explaining a concept using hand gestures.
The Elder Scrolls 6 is 'Still a long ways off' says Todd Howard, but the slyboots says the Oblivion shadowdrop was 'A test run' and a select few have already played it
 
 
Latest in Features
Nosebleed update
If you love Arc Raiders, you really need to try my favourite extraction shooter: The Forever Winter
 
 
A lineup of superheroes on a CRT monitor
The dispatching minigame in Dispatch is good enough to be a standalone game
 
 
Key art for Service With a Shotgun, showing two shop clerks preparing to fend off zombies
Five new Steam games you probably missed (November 10, 2025)
 
 
A truck drives through a bamboo forest with a mascot in the back
Why I love driving around oddball Japan in Promise Mascot Agency
 
 
Two children on ridge overlooking futuristic arcology colony city.
'The human body is equivalent in mass to 50,000 crickets': In city builder Generation Exile, humanity's last hope for sustenance is cricket mush
 
 
A Rust NPC holding a gun while the player wields a rock
My return to Rust is going well, other than my freakish Guns N' Roses-loving neighbor shooting me every time I try to hang string lights on my roof
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. MSI MPG 271QR X50
    1
    MSI MPG 271QR X50 QD-OLED gaming monitor review
  2. 2
    Kinesis Gaming Freestyle Edge RGB Plus review
  3. 3
    Anno 117: Pax Romana review
  4. 4
    Logitech MX Master 4 review
  5. 5
    Gigabyte Aero X16

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...