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Weedcraft Inc is about growing weed, legalization, and 'government hypocrisy'

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Weedcraft Inc, in case the title isn't a dead giveaway, is a game about turning your fondness for the electric lettuce into a legitimate(ish) business, and possibly even a nationwide corporate empire. Grow it in your basement, sell it on the street, expand your clientele, upgrade your operation, go legit, deal with uncertain and shifting legalities, lobby politicians, grease palms, and do whatever you have to do to turn your weed dreams into reality. 

Devolver Digital said today that the game will be out in April, and dropped a new trailer showing off clips of gameplay taken from some of its multiple scenarios. Developer Vile Monarch described two of those scenarios in today's announcement, one fairly straightforward—develop and manage all aspects of your business, from growing and sales to marketing and political maneuvering—and the other more focused on the real-world political consequence of legalization. 

"After spending over a decade in jail for illegal cultivation, you finally get out, only to find all your fellow former criminals have a head start in the legal business," Vile Monarch's Kacper Kwiatkowski explained. "And even though your past crimes are now perfectly legal, you remain haunted by a federal felony conviction and the legal entanglements that entails." 

(That happens often: Legalization and amnesty are two very different things, and there is no "forgive and forget" in the big-money world of government grass.) 

Weedcraft Inc is a 'tycoon' simulator at its core, but Devolver emphasized that it won't shy away from the more political side of the marijuana business: The game "presents a complex set of systems for players to master in a format that is easy to play and doesn’t shy away from pointing out cultural, business and government hypocrisy when it comes to who wins and loses when it comes to the devil’s weed." 

Weedcraft Inc will be available on Steam, and we'll have a closer look at it soon.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.