UKIE census reports that 31% of the UK games industry has depression or anxiety

(Image credit: Fauxels)

The biggest census of UK games workers ever conducted has been carried out by the British games industry trade association UKIE, highlighting some of the demographics, inequalities and struggles of the UK games industry.

3,208 people working within the UK games industry responded to the census, including developers, artists, musicians and those working behind the scenes in areas such as business management, IT and marketing. It spanned everyone from CEOs to freelance workers, but it didn't include the games media industries, meaning press and influencers were not involved.

The most striking result to come out of the census is what almost twice as many people within the games industry suffer from depression, anxiety, or both compared to the national average. According to UKIE, 31 percent of respondents disclosed their mental health problems, with both junior and mid-level workers,  as well as CEOs of smaller companies, reporting it more than others.

UKIE claims that the gradually reducing stigma towards discussing mental health could be a reason why junior workers are seemingly more susceptible to mental health problems. While junior staff have less job control and lower wages than their seniors, which could explain the rise in mental health problems, these workers also tend to be younger and may be more open to discussing their mental health than their older counterparts. UKIE notes that the results don't mean older industry workers are less likely to be depressed or anxious, they're simply less likely to be open about it.

The census also explores other demographics. Women make up 28 percent of the industry, and so are underrepresented compared to the broader population's equal split of men and women. It's also less representative than other industries, such as music and performing arts (46 percent) and publishing (53 percent), with UKIE stating that the number of women in games is "significantly below the overall UK workforce". Mental health problems are also more prevalent than for male workers, with 35 percent of women reporting anxiety and 26 percent reporting depression.

The importance of diversity initiatives was stated, with UKIE encouraging the industry to work towards inclusion in everything from hiring processes to education schemes. It also hopes the industry will improve its hiring of international workers, saying it should make an "ongoing commitment" to improving recruitment, retention and support of international workers.

Critically, UKIE also stated that the games industry should be open to more research of this type going forward. Better tracking of diversity and progress in the sector is required, and it should "continue to collaborate with independent researchers to provide further rigorous and objective insight about working in games".