The city of L.A. Noire By Andy Kelly published 25 November 15 Why I love This detailed recreation of 1940s LA is an incredible place.
Side Ops in Metal Gear Solid 5 By Samuel Roberts published 18 November 15 Why I Love Why MGSV's distractions are the real reason it's such a great open world game.
Star Wars: The Old Republic's split personality By Tom Senior published 4 November 15 Why I love The Old Republic shouldn't work, but it does. Just.
Dishonored's city of Dunwall By Chris Thursten published 22 October 15 Why I love The city at the beating heart of Arkane's immersive sim.
The pulp lunacy of Blues and Bullets By Tom Senior published 14 October 15 Why I love What do film noir, Al Capone and the Hindenburg have in common? This mad game.
The weighty doors and switches of Soma By Tom Senior published 7 October 15 Why I love The excellent mouse system that everyone should copy.
The brutal simplicity of One Finger Death Punch By Tom Senior published 23 September 15 Why I love The raw pleasure of rhythm action, with nunchucks.
Why I love: Butcher Bay in The Chronicles of Riddick By Samuel Roberts last updated 9 January 22 Why I love It's shiv or be shivved in the depths of Starbreeze's sci-fi dungeon.
Defibrillating soldiers in Battlefield By Phil Savage published 9 September 15 Why I Love Why the defibrillator is shockingly good.
Team Fortress 2's community-made Harvest map By Phil Savage published 2 September 15 Why I love Reaping the benefits of the best map in Valve’s team shooter.
Crushing Diablo 3's Treasure Goblins By Tom Senior published 26 August 15 Why I love Pursuing gold at any cost in Diablo 3.
Being a dick in Rocket League By Samuel Roberts published 19 August 15 Why I love Doing anything to win in Rocket League ranked mode.
Sharing a ride in GTA 5 By PCGamer published 12 August 15 WHY I LOVE Forget heists, carpooling is where the joy of GTA Online lies.
Kicking guards in Dark Messiah of Might and Magic By Phil Savage published 29 July 15 Why I Love The joy of kicking an orc off a ledge.
The monstrous limbs of The Darkness 2 By Tom Senior published 22 July 15 Why I love Four arms are better than two, and here's why.
Ikaruga's rule of threes By Tom Senior published 15 July 15 Why I love Ikaruga beautifully builds layers of challenge into a simple format.
Dying in Elite: Dangerous By Shaun Prescott published 8 July 15 WHY I LOVE The beautiful sorrowful loneliness of dying in a spaceship.
The music of Half-Life 2 By Phil Savage published 10 June 15 Why I Love This week in Why I Love, Phil praises the Half-Life 2 soundtrack.
The writing in FTL By Samuel Roberts published 3 June 15 Why I love FTL's snappy writing creates great building blocks for emergent stories.