Update 2.0.6 Dark Relics
Dark Relics: Duke has been asked for help by the Order of Souls! Despite boosting their arsenal with gunpowder kegs last month, the Order found themselves raided by a nefarious crew of skeletons who stole a set of powerful artefacts known as Dark Relics, spiriting them away to far-flung corners of the sea. The Order didn't have time to determine the full extent of these Relics’ mystical properties, but they could prove to be incredibly dangerous in the wrong hands...
As if that wasn’t enough, shipments of a mysterious new chest emblazoned with the Reaper’s Mark are now turning up in the waters of the Sea of Thieves. Where have these chests come from, and why are so many ships being sunk while transporting them? Duke feels that it’s too big a coincidence for these chests to be unrelated to recent skeleton activity – they’re up to something, but what?
- Dark Relic Voyages – The Order of Souls’ representatives have begun to experience visions of skeleton activity across the sea, including rituals performed with the Dark Relics and what appear to be Ritual Skulls. They want those Dark Relics back before something catastrophic happens, and will pay good money to anyone who can retrieve them. Duke has been tipped off to the potential locations of these artefacts, and will offer pirates a range of Voyages costing five Doubloons to seek and retrieve them. All Dark Relic Voyages are time-limited for the duration of the Dark Relics update.
- Dark Relic Athena's Fortune Voyage – Pirate Legends are tasked with a Voyage to head into The Devil’s Roar to collect more of these artefacts. Costing 10 Doubloons, these Athena Voyages yield more Dark Relics than a regular Voyage. The Mysterious Stranger is also very curious about the Ritual Skulls and will personally take them off the hands of Pirate Legends. All Dark Relic Voyages are time-limited for the duration of the Dark Relics update.
- Dark Relics Commendations and Rewards – A range of Mercenary Commendations are available to unlock for hunting down these dangerous artefacts. Earn Doubloons, unlock the new Relic Hunter and Relic Collector Titles and purchase the Mercenary Cannon, Mercenary Wheel and Mercenary Capstan ship cosmetics for taking part in the search. All Dark Relic Voyage Commendations, Doubloons, Titles and rewards time-limited for the duration of the Dark Relics update.
- The Reaper’s Chest – Keep an eye on the horizon for an eerie pillar of light reaching skyward. Upon reaching its source, players can obtain a new Reaper’s Chest and the pillar of light will be extinguished. But beware: once collected, the Reaper’s Chest will appear on the ship’s map of all rival crews on the seas! Return these chests to Duke if you can, who will take them off your hands in return for Doubloons. Following the Dark Relics update, the Reaper’s Chest and Doubloon rewards will persist as an emergent encounter in the world along with a way to earn Doubloons regularly.
- Reaper’s Chest Commendations and Rewards – Returning Reaper’s Chests to Duke will unlock a range of Mercenary Commendations and Doubloon rewards along with the new Death Defier Title. Following the Dark Relics update, the Reaper’s Chest Commendations, Doubloon rewards and Title will still be unlockable and obtainable.
- Ranged and Melee Hit Detection – Players will now find that engaging in combat with other players out in the world is much more responsive. When targeting a rival player or skeleton then taking a shot or swinging a sword, players should find that the hits are more consistently registered and damage applied as expected. Hit detection improvements across the game include ship-to-ship, ship-to-water and water-to-water player encounters.
- A Rowboat with a Harpoon?! – Players may come across a rare new type of Rowboat abandoned throughout the world. These come with a harpoon attached, allowing rowers and their passengers to have even more fun on the sea!
- Barrels of PLENTY! – Players can now find a greater range of items within floating Barrels of Plenty. Be sure to stop and check them out as you may find skulls, artefacts, chests, Merchant Crates, Mermaid Gems, Messages in a Bottle or even gunpowder kegs – why not use these inconspicuous floating ‘mines’ to your advantage against rival crews?
- Harpoon That Meat! – Floating meat left behind by defeated sea creatures can now be harpooned back to your ship.
- Harpoon That Keg! – Harpoons can now latch onto gunpowder kegs to enable you to pull them back to your ship.
- Tall Tales: Legendary Storyteller – New Puzzle Locations – The Legendary Storyteller Tall Tale has had a range of new puzzle variants added to new islands for a more varied experience during each playthrough.
- Tall Tales: Fate of the Morningstar – New Puzzle Locations – The Fate of the Morningstar Tall Tale has had a new island setup for a more varied experience during each playthrough.
- Arena Matchmaking Improvements – When entering The Arena as an open crew, players will now be prioritised to load into a tavern waiting to start rather than an active contest. This should ensure contests start more quickly and come closer to our full crew and player count, while also ensuring players start contests at the beginning to maximise their chance of competing.
- Configuring Controller Look Deadzone – A new setting has been added named ‘Gamepad Look Deadzone’, allowing players to change the size of the deadzone on their controller’s right stick. When you push the right stick, it will not change your in-game viewing angle until it has left this deadzone. You can find a more detailed guide to this new configuration option in our Support Article.
- Configuring Controller Response Curve – A new setting has been added named ‘Gamepad Response Curve’, allowing players to tweak the response curve of their controller’s right stick. You can find a more detailed guide to this new configuration option in our Support Article.
- Improvements to Muting Other Players – The Game Options menu has been restructured to split the ‘My Crew’ and ‘Other Crews’ pages. In Adventure these settings remain unchanged, but in The Arena all players currently playing on your server are shown in the ‘Other Crews’ list. This makes it easier to see who is on your Arena server and provides the ability to mute their voice, text and phrases individually in addition to the global ‘All Other Crews’ settings supported previously.
- Replace Gamertags – Players now have a new option to ‘Replace Gamertags’. When enabled, this replaces your gamertag, your crew members’ gamertags and any gamertags of pirates you meet in the open world. If anyone else on your server enables this feature, the replaced names will match for everyone allowing players to strategise and shot call as before. If you encounter another player in the world who has chosen to replace their gamertag, their true gamertag will still be visible to you to ensure you know who you are playing with.
- Hide Crew Gamertags – A new setting has been added called ‘Show Nameplates Above My Crewmates’. This setting allows players to show/hide the nameplates/gamertags of all their crew members as a further aid to reducing the impact of stream sniping.
- Keybinding for ‘Hide Non-Crew Gamertags’ – Players can now assign a keybind for the ‘Show Nameplates Above Other Crews’ option. This allows fast access to showing/hiding the gamertags of rival players should you need to identify them.
- Audio Experience – Various improvements have been made to the overall audio experience, including effects for digging up bait and cannonball impacts on wood.
- Stronghold Keg Skeletons – Pirate Legends will now encounter the threat of a lumbering skeleton wielding a devastating Stronghold Keg when tackling a Pirate Legend Voyage – so be prepared to run!
- Skeleton Lord Ability Chaining – Skeleton Lords encountered during Tall Tales can now use their abilities in sequences to aid them in combat. For example, a Skeleton Lord can now initiate a knockback and summon reinforcements or teleport to a new location (or both) before players can recover.
- Gunpowder Skeletons – The Gunpowder Skeleton spawn rate has been reduced while players are out exploring Islands.
- Emergent Skeletons – When freely exploring the world outside the constraints of a Voyage, the difficulty of emergent skeletons has been reduced to ensure newer players have a safer time exploring. For players on a Voyage, rank-appropriate emergent skeletons will still spawn to challenge you and your crew.
- Skeleton Difficulty Across Higher Ranks – On higher-rank Voyages, crews will encounter fewer skeletons with large health pools and instead face off against more skeletons in waves, reducing the frustration of those longer, more drawn-out skeleton encounters.
- Sailing a Sloop in the Storm – When sailing through a storm in a Sloop, the storm’s effects on the handling of the Sloop have been reduced and the Sloop’s wheel will be pulled less aggressively.
Fixed Issues - General
- When successfully blocking a sword strike, the defender will now correctly see the block VFX and block animations.
- Players holding on to the bottom rung of a ship ladder are once again vulnerable to damage from ranged weapons.
- Players are no longer able to harpoon the fishing float, but we enjoyed the videos while they lasted!
- When placed on a moving ship, gunpowder kegs will once again take damage from sword attacks.
- Players will no longer be staggered when on a ship located close to an island experiencing an earthquake.
- Devil’s Roar geysers no longer kill you instantly and now launch you up into the air.
- Fish caught and left on fishing rods will still be visible following server migration.
- Players will no longer appear visually distorted and snap back to an incorrect position if migrating servers while on a ship’s ladder.
- Pirate phrases are now present for all raw fish types.
- Skeletons should no longer have audible clicks/pops during footsteps and vocalizations.
- The audio experience has been improved when cooking on a Galleon so that players can clearly hear the cooking sounds through the grate.
- Traps located inside caves will no longer be heard by players outside the caves.
- Smaller female pirates now correctly grip tankards with decorations attached such as the Glorious Sea Dog Tankard.
- Navigating the Settings menus then restarting the game will no longer show the previous Settings options highlighted.
- The front end Session Setup panel is now cleared correctly when joining a crew through an invite.
Fixed Issues - The Arena
- It is no longer possible to harpoon players who have already been killed in The Arena.
- Players will be removed from the tavern cannon when migrating to a new server.
- Taking damage while sailing into the Devil’s Shroud no longer causes the screen to occasionally flash.
- The Glorious Sea Dog Shovel now has correct digging VFX.
- Ship liveries no longer display graphical issues on the inside of the Sloop’s hull.
Fixed Issues - Shores of Gold Tall Tales
- ‘The Legendary Storyteller’ and ‘Wild Rose’ – Quest Books have been rearranged to better support non-English languages and prevent text overlapping.
- ‘Revenge of the Morningstar’ – Quest Book text layout has been improved to resolve issues when localised into other languages.
- ‘Shores of Gold’ – The Shroudbreaker now plays appropriate VFX when breaking through the Devil’s Shroud.
- ‘Stars of a Thief’ - After placing the Star Jewels in the statue to retrieve the totem, leaving the area and returning will no longer cause the statue to close and the totem to be lost.
Fixed Issues - Environment
- Devil’s Roar geysers should no longer erupt from wooden platforms.
- Players can no longer get stuck on a barrel near the Sanctuary Outpost tavern.
- Players will no longer find plants clipping through rocks on Lone Cove.
- The pond on the southeast tip of Old Faithful Isle has been filled with water.
- ‘The Shroudbreaker’ Tale voting book on Plunder Outpost should no longer flash under lighting.
- Resolved incorrect collision on Fetcher’s Rest volcano.
- Resolved placement of island dressing causing clipping on Sailor’s Knot Stronghold.
- Resolved incorrect material on ruined boat on Fetcher’s Rest.
- Pond reflections on Crescent Isle now display correctly at all times of the day.
- Resolved flickering texture issues in The Arena tavern Interior.
- Gunpowder Keg Hit Detection – While improvements have been made across the melee and ranged hit detection in this build, in situations of intense movement and action, players may continue to experience issues hitting gunpowder kegs at range. This is not a regression but something that became more apparent following the improvements to player vs. player hit detection.
- Tall Tales Commendations Showing as Incomplete – Some players may find that after completing Shores of Gold Commendations and receiving their rewards, the Commendations still show as incomplete.
Download Size - 6.44gb
Update 2.0.5 Black Powder Stashes
Reaper’s Black Powder Runs: Duke is challenging crews to face off against rivals in an explosive new Reaper’s Run, the ‘Reaper’s Black Powder Run’. These dangerous new voyages task crews with hopping from Fort to Fort finding Gunpowder Kegs, buried Merchant Crates and even guaranteed Stronghold Kegs! With two routes to pick from, crews should keep watch for rival crews as they trek the East Fort Run or West Fort Run. Tackling these voyages with your Reaper’s Flag raised adds extra risk to your voyage but unlocks some unique rewards. These voyages can be repeated if you dare!
Black Powder Smuggler’s Runs: For crews looking for a less competitive challenge with the same explosive consequences Duke, is offering a set of ‘Black Powder Smuggler’s Run’ voyages. These new voyages take crews into each region of the seas to collect buried Merchant Crates, Gunpowder Kegs and even guaranteed Stronghold Kegs for the Trading Companies. Pirate Legends have an exclusive voyage tasking them to venture into the Devil’s Roar and brave the threats to reap even more Stronghold Kegs! These voyages can be repeated to your hearts content once completed.
Trading Companies Stockpiling: The Gold Hoarders, Order of Souls and Merchant Alliance Trading Companies have begun stockpiling defences and will now reward players for handing over Gunpowder and Stronghold Kegs. Not wishing to be unprepared, the Mysterious Stranger has also begun rewarding Pirate Legends with Athena’s Fortune reputation for handing over Stronghold Kegs.
Mermaid Gems: Duke has heard word of Mermaid Gems being scattered across the world; Washed up on Islands, inside Skeleton Fort Vaults, inside Sunken Shipwrecks and even inside the bellies of Krakens & Megalodons! – the Trading Companies are eager to take these off your crew’s hands.
Mercenary Commendations and Rewards: A range of Mercenary Commendations are available to unlock from your crew’s explosive efforts out on the seas. Earn Doubloons, unlock Titles and purchase newly available ‘The Inevitable Reaper Flag’, ‘The Inevitable Reaper Sails’ and the ‘Mercenary Figurehead’ for taking part in Duke's latest challenges.
- Hunter's Call Rewards – Now that they have established a booming business, The Hunter's Call has the capital to reward players with greater Gold and Reputation gains for cashing in fish and meat.
- Tall Tales Skeleton Lord Balancing – Captain Briggsy, Captain Graymarrow and the Gold Hoarder now have a more balanced encounter for two person and three person Crews.
- ‘The Shores of Gold’ Gold Hoarder Encounter – Players engaging in the final encounter will now be given more time to complete the battle before the encounter times out.
- Sunken Shipwreck Rewards – Diving into a sunken shipwreck, players now have the chance to find Gunpowder Kegs, Resource Crates and even Mermaid Gems in addition to all the other previously found rewards.
- Improving Resource Crates – Players are more likely to find fruit, cannonball and wooden plank resource crates washed up on beaches across the world.
- Mermaid ‘Return to Ship’ Improvements – The mermaids are more helpful, appearing more quickly and in a closer location for players when you need them the most.
- Cursed Cannonballs - Effect Durations - The duration of effects for all player curses have been reduced. The duration of effects for Peaceball, Riggingball and Ballastball have also been reduced.
- Cursed Cannonballs - Anchorball - Anchorball still lowers/raises the anchor but no longer locks it out from being used for a time afterwards. The Helmball and Barrelball remain unchanged.
- Cursed Cannonballs - Skeleton Ships – When engaging a Skeleton Ship, the frequency in which they fire Cursed Cannonballs has been reduced.
- Megalodon Encounter Balancing – We’ve done a wide balancing pass on the Megalodon encounters out in the world. When encountering a Megalodon players should more clearly be able to identify their personality from how they act around the ship and attack, allowing you to strategise on how to engage with them. Fleeing from a Megalodon to a nearby island will cause her to quickly give up and leave the area rather than lying in wait under the waves for an extended period. Crews on Sloops and Brigs are now much more likely to encounter a more balanced encounter, while still proving to be a challenge to take down.
- Sloop Mast Damage – A damaged Sloop mast now takes half the time to resurrect to provide a more balanced experience for smaller crews.
- Eye of Reach Skeletons – Players will now only encounter Eye of Reach wielding skeletons manning certain posts on a Skeleton Ship. These skeletons no longer spawn on islands or during encounters.
- Skeletons on Cannons – Skeletons on islands are less accurate with cannons and take longer to return after being killed.
- Escaping a Skeleton Ship – When chased by an emergent Skeleton Ship, crews no longer need to put as much distance between them before the Skeleton Ship decides to let you escape.
- Morrow’s Peak Outpost Geysers – Geysers on Morrow’s Peak Outpost in the Devil’s Roar now spawn much less frequently.
- Devil's Roar Volcanoes - Volcanoes encountered in the Devil’s Roar do not hit ships as often.
- Support for ‘Tap to Interact’ – An option has been added to the Accessibility Settings known as ‘Reduce Held Interactions’, which allows many ‘Hold to Interact’ actions to only require an initial tap. Players must still stay within range and wait the full duration of the action.
- Radial Menu Support for ‘Toggle’ – An option has been added to the Accessibility Settings ‘Toggle Radial Menus’ which allows radial menus to be opened and closed with two separate button presses rather than a button being held and released.
- Radial Menu Support for ‘Sticky’ – An option has been added to the Accessibility Settings ‘Sticky Radial Items’ which allows radial menus to stay selected when releasing the analogue stick.
- Radial Menu Support for Keyboard Bindings – All radial menu’s now support selection using number keys in addition to using the analogue stick. These keys can now also be re-binded in the Keyboard Settings page.
- Support for ‘Escape’ to back out of Settings pages in stages – An option has been added to the Accessibility Settings ‘Escape as Back’ for Keyboard & Mouse controls. When toggled on, the ‘Escape’ changes its function when navigating the settings menus. When drilled into submenus, previously Escape would return the player all the way back to the top-level menu – with this setting enabled, Escape now steps the player back through each menu requiring multiple presses to return to the top-level menu.
- Support for Mouse Hover in Settings – When using a mouse to navigate the settings menu, hovering over an item no longer automatically selects it and requires players to click to select to avoid accidental selection while navigating. This does not affect navigating the settings with a controller.
- ‘Let Games Read to Me’ Message Priority – When triggering multiple narration messages, there is now a hierarchy to manage the order in which narration messages are played. Narration of server messages takes priority and pause any current message, playing immediately and queuing up subsequent messages. Narration of UI messages is second in priority and will play if no other message is currently playing. UI messages will not queue and will override a currently playing message. Player chat messages are third priority and will only play if no other message is currently playing.
- ‘Let Games Read to Me’ Player Chat Messages – The first chat message from a player will begin with "[Gamertag] says", with any consecutive messages from that player dropping the “[Gamertag] says” so that multiple messages will be read out as if they were part of one larger message. As soon as there is a break in speech however, the player’s gamertag will be read out again at the start of the next message.
- Crew Member ‘Join’ & ‘Leave’ Notifications – Crew members now receive a notification when a player joins or leaves their crew.
- Tall Tales ‘Shroudbreaker’ New Puzzles – The Shroudbreaker Tall Tale has had a range of new Vault Puzzle variants added to provide a varied experience each playthrough.
- Tall Tales ‘Cursed Rogue’ New Puzzle & Briggsy Fight Locations – The Cursed Rogue Tall Tale has had a range of new Puzzle variants added. Crews will now find new locations for Skeleton Crews and buried quest items and will engage Briggsy in different locations on islands for a more varied experience each playthrough.
- Tall Tales ‘Revenge of the Morningstar’ New Puzzle Locations – The Revenge of the Morningstar Tall Tale has had a range of new puzzle variants added to new islands for a more varied experience each playthrough.
- Digging up Bait – Players now have a chance to find fishing bait from digging in the world. Digging on beaches, shorelines and grassy areas will yield the different bait types, happy digging! The amount of bait found in island barrels has also been reduced as part of this change, however crews will still find they can acquire some stock at outposts and sea posts to prepare for their journey.
- Interactive Hatches – The Shipwrights have added player-controlled hatches to both Sloop and Brigantines. Brigs have hatches added to the small window in the Captain’s Cabin, Sloops now have hatches on the small windows which players can close to help defend from attacks.
- Outpost Tavern Audio – Tavern ambient audio experience has been enhanced to be more interesting for players.
- Audio during Pirate Selection – The ambient audio experience has been enhanced when selecting a new pirate.
- Session Setup Panel – When navigating the front-end menu and selecting your game mode, ship type and crew type – there is a UI panel showing the choices that you have made when setting up your session.
- Controller & Keyboard Settings Menu - Improved the layout of the Controller and Keyboard screens on the settings menu.
- Resolved an issue allowing players to sprint while changing weapons in order to fire two shots in quick succession when wielding two guns.
- Resolved a stability issue causing Gunpowder and Stronghold Kegs to sometimes explode during server migration.
- Killing Skeletons while under the effects of Cursed Green Cannonballs now correctly progress the following commendations: The Curse of The Foul Grog (Grogball), The Curse of The Dancing Demon (Jigball), The Curse of The Black Viper (Venomball), The Curse of The Sandman's Revenge (Wearyball), The Curse of The Fools Stride (Limpball), Master of Cursed Iron and Legend of Cursed Iron.
- Using a Gunpowder Keg to destroy a Skeleton Ship will now correctly count towards Skeleton Ship Commendations.
- Players and their crews will receive credit for engaging with Kraken and Megalodon encounters even if they are on the Ferry of the Damned and/or have lost their ship when the encounter ends.
- The Megalodon Makeup description now correctly refers to the player having to complete the ‘Hunter of the Great Maw’ Commendation to unlock.
- Dropping a one-handed item onto a lantern set dressing object no longer causes the player to be unable to pick up the item.
- Pirate Hideout audio reveal now plays at the correct location at Golden Sands Outpost.
- When ‘Let Games Read to Me’ and ‘Speech-To-Text’ are both enabled, transcribed messages will not be read out by ‘Let Games Read to Me’ because that message was already spoken across voice chat.
- The description for the ‘Athena’s Voyager’ Title now correctly identifies the unlock criteria.
- Pirate Hideout audio reveal now plays at the correct location at Sanctuary Outpost.
- Floating meat from Megalodons, sharks & Krakens now will bounce off your ship if sailed through.
- Revised the description of the ‘Legendary Treasure Hunter’ title, to correctly identify the unlock criteria.
- Players will now correctly hear ringing in their ears whilst under the influence of grog.
- Taking a bite of food while quickly interacting with barrels no longer causes the incorrect icons to be shown in the Barrel UI.
- Players will now be able to access the second page of a radial menu after rebinding their Item Radial/Map Radial and Interact/Disengage keys.
- The Pirate Phrase Wheel now has messages for Raw Fish; Devilfish, Battlegill, Islehopper, Pondie, Wrecker and Plentifins.
- Anchoring your ship on the west side of Plunder Outpost no longer puts your ship out of range for the Ship Customisation Chest.
- The Ship Flag box now uses the correct iconography and descriptions when trying to un-equip a Flag.
- Skeletons can no longer navigate into areas players cannot reach on The Crow’s Nest Fortress, preventing the fort encounter from continuing.
- Keyboard rebinding for ‘Slot 8’ is now correctly named.
- Dropping a Merchant Crate now correctly plays the crunch sound effect to indicate it has become damaged.
- When multiple players are interacting with the same barrel, the UI will no longer occasionally get stuck.
- Shops will close automatically if a player takes damage or is harpooned while browsing.
- The ‘Toggle HUD’ is no longer available in the Front-End Settings Menu.
- The Legendary Flintlock now correctly unlocks when completing the ‘Legendary Sea Dog Commendation’
- The Legendary Flintlock now sits correctly in the player’s hand and aligns with the target when aiming.
- Players will now receive a popup when earning the Victorious Sea Dog Blunderbuss after completing Grade 5 for the Legendary Sea Dog Commendation.
- Leaving the Arena while the contest start music is playing will no longer cause the music to continue to play on the front end.
- Players will be removed from the tavern cannon when migrating to a new server.
- Resolved an issue with the level of detail on some dressing items in the Arena Hand in locations.
Tall Tales - Shores of Gold:
- Players who are joined by friends who have progressed further in the Tales will now correctly be able to vote on that Tale to begin. Crew members will always be able to vote on the latest Tall Tale unlocked by any member of the crew.
- Books previously used as world decoration have been removed to avoid confusion with Tall Tale Voting Books or Tale Journals.
- The Tall Tales Reputation page now supports a wider range of written languages without overlapping text.
- Players interacting with objects in the world while opening and closing a Quest Book will no longer find the book pages become blank.
- ‘Art of the Trickster’ – Crews who are killed and subsequently migrate while engaging with the Trapmaker’s Lair encounter will no longer find the encounter to reset back to the beginning.
- ‘Art of The Trickster’ – The Skeleton Waves now consistently spawn during the Trapmaker’s Lair Encounter.
- ‘Art of The Trickster’ – The ‘Captain of the Lair’ now consistently spawns at the end of the Trapmaker’s Lair Encounter.
- ‘Fate of the Morningstar’ – When releasing a trapped soul, leaving a returning to the chest will no longer replay the animation.
- ‘Shores of Gold’ – Resolved a number of areas where geometry would disappear inside the trap chasms.
- ‘Shores of Gold’ – Looking out from inside a waterfall no longer makes the cave appear as if underwater.
- ‘Shores of Gold’ – Players should no longer become stuck if jumping into the rocks when leaving the Gold Hoarder encounter and jumping off the waterfall.
- ‘Shores of Gold’ – Players should no longer be able to climb out of the environment in the trap chasm.
- ‘Shores of Gold’ - Players can no longer become snagged and stuck moving around inside the Compass Vault on Shores of Gold.
- Mutineer Rock is now better identified on the ship’s map and correctly matches players’ X Marks the Spot maps.
- Dagger Tooth Outpost now renders correctly when viewed from a distance.
- When a Skeleton Fort is inside a storm, it will no longer rain inside the vault.
- Players should no longer become stuck in the corner of the Sea Post Shop and become safe teleported.
- Players should no longer become stuck between two palm trees on Marauder’s Arch.
- Players should no longer get stuck and fall through the ground inside a tunnel on Marauders Arch.
- Players should no longer become stuck when navigating the stern of a sunken shipwreck.
- Players should no longer get stuck between palm trees and the market stand on Plunder Outpost.
- Players should no longer clip through parts of the environment around Galleon’s Grave Outpost.
- Players should no longer clip through parts of the environment around Plunder Outpost.
- Certain wooden barrels found around outposts in The Wilds no longer have corrupt textures.
- Lanterns hanged around Mermaid’s Hideaway are now correctly attached to their posts.
- Island Pools will no longer have incorrect reflections on Plunder Valley.
- Players can no longer find missing textures on a cliff face on Old Faithful Isle.
- Waves should no longer been clipping through the geometry in a cave on Crescent Isle.
- Removed a misplaced crate on Sunken Grove.
- Removed misplaced rocks on Lone Cove.
- Removed misplaced tree clipping through rocks on Crooked Masts.
- ‘Stars of a Thief’ Unable to retrieve Totem – After placing the Star Jewels in the statue to retrieve the totem, leaving the area and returning will cause the statue to close and the totem to be lost.
- Ranged & Melee Weapon Hit Detection – In areas of intense movement simulation, players may experience firing shots or striking a target that subsequently do not cause damage to their target. Scenarios of ship to ship and water combat are the most affected.
We knew that Rare planned to expand Sea of Thieves with content updates after launch, but the last big update focused entirely on fixing technical problems (see the next page for the archived story). Now that things have settled a little, Rare is ready to talk about what else is coming. The answer: a lot of stuff, including weekly events, a new ship type, and a new area.
Coming in early May, the first big content update, called The Hungering Deep, will add 'a new AI threat' to the world, as well as 'a number of new mechanics' and some unique rewards. The event sounds similar to the kraken, in that it can "bring crews together" and may require them to work together.
After that, Rare plans to release two more content updates this summer, and then three more before the end of the year. The first summer update is Cursed Sails, which will add a new ship type, and the second is Forsaken Shores, which will add a 'perilous part of the world to explore.' Both will also include new 'mechanics,' new events, and new rewards. All of these updates will be free.
Rare also says it's planning to run weekly events, which will begin after The Hungering Deep releases. "Arguably there's not enough reason to go out and explore," says executive producer Joe Neate, which these events are meant to rectify by stashing more rewards throughout the world. He also hinted at "new mechanics" that could come in these updates, including "cursed cannonballs" (not sure what those are but they sound good) and "skeleton thrones," which are literal thrones that could appear in hard-to-reach places, waiting to be found through a spyglass.
Watch the video above for all the available details. Everything discussed so far addresses issues I brought up when we talked recently about the problem of 'content-driven' games, so I'm excited. I especially like that not every event may be fully detailed in patch notes: you might just find something new in the world one day, which is very much what I want.
The first Sea of Thieves client update is a 19.53GB download
Published Mar 27, 2018.
In a developer update posted today, Rare discussed Sea of Thieves' launch troubles—difficulty connecting and delays receiving in-game rewards top among them—and what they've done so far on the server-side to correct them. The latest set of fixes, however, come by way of a massive client update which constitutes a full redownload of the game: 19.53GB on PC.
The size of the update is a trade-off, says executive producer Joe Neate—it was get these fixes out now, or wait until the patch could be made smaller. "Our ideal scenario was that we got that patchwork done and we released a smaller patch, but we've made the decision to get that full game update [out there] because of all the fixes it's got which is going to improve the experience for everyone," he said, "but it is a full game size update ... you're going to be downloading the client again."
Note that just because it's a big download doesn't mean this is a content update. The new client includes bug and performance fixes—you can read the patch notes here—while updates which add to Sea of Thieves' pirating framework are coming down the line.
"I think we want to use a separate update to really talk to that [player feedback]," said Neate. "Like, what are the top feedback points, what's our view of them, and what kind of steps are we going to be taking ... we have a plan, we have a roadmap, but then when you get this wealth of data and information and feedback from your players it really starts impacting kind of, 'OK, what actually do we want to go and tackle next?' So we're right in the middle of those conversations."
"We are listening," said studio head Craig Duncan, "We're seven days in, so we're still very much absorbing that [feedback], and we'll try to get back in front of you guys in a video where we talk about some of that stuff, most likely 'top issues and sentiments' version, rather than—because these are bugs and service scale issues."
Once the client and servers are working together with minimal bugginess, then, we should expect to hear about how Rare plans to build on Sea of Thieves. The next client update will also be "much smaller" in size, says Rare, reiterating in the release notes that the priority here was to get the update out as soon as possible, regardless of size.
Client release 1.0.1 is available now. Because the Microsoft Store is bad, it didn't notify me that an update was available, and running Sea of Thieves without downloading the new version returns a 'version mismatch' error when connecting. To force Sea of Thieves to update, navigate to 'Downloads and Updates' in the Microsoft Store client and click 'Get Updates.'