We knew that Rare planned to expand Sea of Thieves with content updates after launch, but the last big update focused entirely on fixing technical problems (see the next page for the archived story). Now that things have settled a little, Rare is ready to talk about what else is coming. The answer: a lot of stuff, including weekly events, a new ship type, and a new area.
Coming in early May, the first big content update, called The Hungering Deep, will add 'a new AI threat' to the world, as well as 'a number of new mechanics' and some unique rewards. The event sounds similar to the kraken, in that it can "bring crews together" and may require them to work together.
After that, Rare plans to release two more content updates this summer, and then three more before the end of the year. The first summer update is Cursed Sails, which will add a new ship type, and the second is Forsaken Shores, which will add a 'perilous part of the world to explore.' Both will also include new 'mechanics,' new events, and new rewards. All of these updates will be free.
Rare also says it's planning to run weekly events, which will begin after The Hungering Deep releases. "Arguably there's not enough reason to go out and explore," says executive producer Joe Neate, which these events are meant to rectify by stashing more rewards throughout the world. He also hinted at "new mechanics" that could come in these updates, including "cursed cannonballs" (not sure what those are but they sound good) and "skeleton thrones," which are literal thrones that could appear in hard-to-reach places, waiting to be found through a spyglass.
Watch the video above for all the available details. Everything discussed so far addresses issues I brought up when we talked recently about the problem of 'content-driven' games, so I'm excited. I especially like that not every event may be fully detailed in patch notes: you might just find something new in the world one day, which is very much what I want.