Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Popular
  • GOTY Awards
  • PC Gaming Show
  • Best PC gear
  • Arc Raiders
  • Quizzes
  1. Games

The 10 most overhyped PC games

Features
By Matt Elliott published 8 August 2016

Whether or not they succeeded, these games were blown way out of proportion.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Hype is part of the life cycle of a game. It’s the awkward stage of development when the game isn’t finished but still demands attention. At this point games are like lusty teenagers, clamoring for the approval of potential partners. At the risk of over-sharing my adolescent seduction techniques, every pre-order incentive is a pierced eyebrow, every trailer a scaled lamppost. 

Much like high school, some games are sexy and cool enough that they don’t need hype. Others actively eschew it. This list rounds up the games so desperate for your attention they started doing one-armed push ups in the school quadrant. And, just like actual people, some lived up to the hype, some didn’t.

Page 1 of 11
Page 1 of 11
Aliens: Colonial Marines

Aliens: Colonial Marines

What a great idea. A shadowy FPS that brings us full circle, referencing all the cool things that Aliens gave to shooting games. A great trailer helped build momentum, showing off steamy abandoned corridors and gnawing xenomorph menace. Early versions of the game set it between Aliens and Alien 3, giving it true cinematic heritage. 

The finished game was so far removed from the initial reveal that a class action lawsuit was brought against SEGA. The plaintiffs have since dropped Gearbox from the suit, and it’s no longer a class action, but the point is clear: Aliens: Colonial Marines was disappointing enough for people to spend their own money suing SEGA.

Page 2 of 11
Page 2 of 11
Watch Dogs

Watch Dogs

There are a couple of Ubi titles that could be on this list—and at least two Assassin’s Creed games—but Watch Dogs is snake oil in digital form. The initial reveal stole E3 in 2012, showing a game which almost too good to be true. And by ‘almost’, I mean ‘absolutely, obviously, outrageously’.

Many of us bought it, though. We believed the immersive world, integrated multiplayer and staggering graphics. Even after lengthy delays, there was hope. When Watch Dogs finally arrived, it wasn't awful, but it was a more linear, ordinary experience than all but the most cynical gamer would have expected.

Page 3 of 11
Page 3 of 11
Crysis

Crysis

Crysis was a reason to upgrade to a more powerful machine. A benchmarking game, that showed off the bleeding edge technology achievable on PC. Tired video cards filled every recycling bin, ripped out and replaced on the guarantee of gaming’s greatest foliage. What a time to be alive. 

How could a game demanding enough to actually kill your PC live up to the hype? With great difficulty. Unlike other overhyped games it was exactly as pretty as promised, and the opening hours are incredible, but it wasn’t the transformative shooter some hoped it would be. Still, though: those fronds. Holy shit. 

Page 4 of 11
Page 4 of 11
The Elder Scrolls Online

The Elder Scrolls Online

There was plenty of reason to be excited about Elder Scrolls Online. The idea of exploring all of Tamriel was hugely enticing. Director Matt Firor has serious MMO heritage, having worked on games such as Dark Age of Camelot, which helped define the genre. And then there were those cinematic trailers, which showed sweeping, high-fantasy battles and crackling magic.

For ease, people had started describing Elder Scrolls Online as a ‘Skyrim MMO’, suggesting the same sandbox gameplay would be present. It was obvious from the opening moments this wasn’t the case. We’re accustomed to Tamriel being a fascinating place because you can go anywhere and do anything, and at launch, the Elder Scrolls Online didn’t come close to delivering on that promise.

Page 5 of 11
Page 5 of 11
Homefront

Homefront

Like a some other games on this list, the hype for Homefront originated from it challenging another big-budget title. In this case, it was Call of Duty. With THQ clawing at the lucrative shooter market, they threw every penny they had at Homefront. The game’s red star and clumsy message was splattered across every games mag. When it looked like the game might be delayed, THQ’s VP of Core Games and cross-media menhir Danny Bilson assured the press that developer Kaos Studios was working seven-day weeks to get it finished. 

Add an uneasy story about the Korean occupation of the US, written in part by John Milius, and Homefront became the definition of a doomed, middling shooter. A 60-day crunch period couldn’t deliver the game that was promised, THQ suffered a 26% stock drop on release, and Kaos Studios sadly closed as a result. 

Page 6 of 11
Page 6 of 11
Spore

Spore

Yes, there was a time when we got excited about a game called Spore. Spore! It was designed by SimCity creator and don’t-confuse-him-with-Wesley-Crusher developer Will Wright, and was a hugely ambitious project. And I mean ambitious in the sense that we expected a game about creating life and seeing it develop into a complex civilizations, not just ‘the guns are really good’. 

The reception was generally good. Some believed Spore would change the way we think about games. Other thought it was merely a collection of amusing distractions. Whatever the critical appraisal, the actual product could never live up to the bravado.

Page 7 of 11
Page 7 of 11
Dead Island

Dead Island

Dead Island’s biggest mistake (or success) was accidentally making the best game trailer of all time. Before then, we’d seen grubby screenshots and heard developers talk about body part-specific zombie damage. It all seemed ordinary. But then that trailer hit, with its brilliant music, doomed family, and clever, time-hopping cinematography, and we began to wonder: maybe this won’t just be another average zombie game?

We were right, in a small way. It was a less-than average zombie game. Instead of a title that explored the human cost of the undead apocalypse, we got a wobbly-if-endearing curio, marred by ghastly Aussie accents and technical hiccups.

Page 8 of 11
Page 8 of 11
Driv3r

Driv3r

Imagine being hopeful about a game that replaced a letter with a number. Imagine being excited by anything that did that. The hubris of man. Driv3r’s marketing campaign was relentless and aggressive, setting the third game up as a definitive GTA-beater. Ridley Scott filmed three promotional shorts. Michael Madsen voiced a making-of doc. It was a huge, big-budget undertaking. And it was terrible.

The on-foot sections of the game simply didn’t work, it was full of glitches, and the thoughtless swipes at Rockstar felt timid and self-defeating, like a resentful unpopular kid shitting in the school president’s rucksack. It says plenty that the excellent Driver: San Francisco—a game about ghost-jumping between vehicles—did so much to repair the prestige of series.

Page 9 of 11
Page 9 of 11
Fable

Fable

Oh Peter, you wonderful wizard of deceit. Like a long-fingered warlock in a curiosity shop, you promised us things we didn’t even know we wanted, and for six happy months the world was bright with hope. But it was bollocks. Outrageous, hucksterish bollocks.

What’s cruel and unusual about the Fable hype is how weirdly specific it was. There were no bland platitudes about it being 'visceral'. No guff about sweeping story. Instead, we were promised delicate details that bring a fantasy world to life. Real-time fern growth! Initials carved into trees! Acorns growing into oaks! What we actually got was a cheerful fantasy adventure with few of the expected flourishes. It wasn’t bad, but everybody knows fart jokes are an unworthy substitute for high fantasy horticulture.

Page 10 of 11
Page 10 of 11
Daikatana

Daikatana

John Romero has done many great things—including the gift of the single greatest image in the history of time—but Daikatana is not one of them. Few games have received such undeserved hype. It was promoted as the creation of a Ferrari-racing, rockstar developer, with Time magazine famously saying, "everything that game designer John Romero touches turns to gore and gold."

Daikatana, however, didn’t turn into either of those things. It was garbage juice.
Romero believed the huge project could be completed by eight artists in just seven months, with Daikatana was intended for release in December 1997. It arrived almost three years late, after high-profile development spats and horribly misjudged advertisements. Romero has since apologised, even releasing the source code to the community to improve, but it’s too late. Daikatana defined disappointment for an entire generation of gamers.
 

Page 11 of 11
Page 11 of 11
TOPICS
Best of
Matt Elliott
Share by:
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in Games
Close up shot of Diablo 4 Vessel of Hatred character Neyrelle
Diablo 4 is having its best season yet, not just because of paladins, but because Blizzard has finally cracked how to make loot endlessly exciting
 
 
Three Supervive characters standing side by side
Another MOBA gives up: Supervive, developed by former Riot devs, is closing in February, just 7 months after it launched
 
 
Image for Remember that bodycam shooter that went viral in 2023? Now it's got them sweet Tencent megabucks to reach its 'full potential'
Remember that bodycam shooter that went viral in 2023? Now it's got them sweet Tencent megabucks to reach its 'full potential'
 
 
Dry Devil holds a torch and grins.
Kingdom Come: Deliverance 2 is PC Gamer's GOTY because it 'trusts' players and takes them seriously, says Warhorse co-founder: 'I think you can only eat so much popcorn'
 
 
Eric Barone smiling and talking about Stardew Valley
Eric Barone doesn't want to 'reveal much yet,' but Stardew Valley's 1.7 update is starting to sound like another big one
 
 
Swen Vincke
Swen Vincke says the price of RAM and SSDs means Larian will be doing lots of optimisation in Divinity's early access 'that we didn't necessarily want to do at that point in time'
 
 
Latest in Features
Horses trailer still - bunch of otherwise naked people in horse masks
There's more to Horses than the Steam ban: The controversial horror game is a great example of how games can effectively borrow from film, and how they can also stumble
 
 
PC Gamer Clips logo surrounded by thumbnail images from different PC games
PC Gamer Clips Terms & Conditions
 
 
Melinoe, the protagonist of Hades 2, looks furiously at the camera. Overlaid is a graphic ofr the PC Gamer Game of the Year personal pick.
Hades 2 is 'just more Hades', and you know what—good, more for me, I never liked my co-workers anyway (I say, coping through my teeth)
 
 
Dino Dee-lite Motel from Novac with Lucy (Ella Purnell) in the dinosaur statue
Fallout Season 2 review: If the first season was a love letter to all of Fallout, Season 2 is the result of a huge crush on New Vegas in particular
 
 
Divinity cinematic reveal
'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity
 
 
The Ghoul tipping his cowboy hat in Fallout
Fallout Season 2 Episode 1 recap: 'The world may end, but progress marches on'
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  1. A photo of the ZSA Voyager ergonomic keyboard, with a ZSA Navigator trackball module attached to the right half
    1
    ZSA Voyager + Navigator review
  2. 2
    MSI MEG X870E Godlike X Edition review
  3. 3
    Cultic review: One of 2025's best singleplayer shooters
  4. 4
    OneXPlayer X1 Air handheld review
  5. 5
    Skate Story review: A stylish lunicidal skater with peerless vibes and devilishly sleek flip tricks

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...