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I've played 1000s of hours of Overwatch but it wasn't until its new Anniversary game mode that I discovered I have no clue what the hell I'm doing
By Elie Gould published
Reality check That there Dragonblade is tricky.

Splitgate studio reveals its new game, looks a lot like its old game
By Andy Chalk published
news Empulse is set to launch into early access later this year.

Valve asks New York court to dismiss Counter-Strike lawsuit, says 'people enjoy surprises' and equating loot boxes to gambling is 'nonsensical'
By Rich Stanton published
News In-game items have "subjective and aesthetic value" akin to baseball cards, Valve insists.

Deep Rock Galactic: Rogue Core launch times and release date
By Lincoln Carpenter published
LAUNCH TIMES Management's calling in the big guns.

Ken Levine says he had to leave Bioshock behind because 'things can own you if you hold them too tightly'
By Rich Stanton published
News "It can come to own you if you're not careful."

The problem with bodycam shooters
By Morgan Park published
FOV 90 When guns aren't fun anymore.

Take-Two CEO says the original Borderlands' art style overhaul cost a year of dev time and $50 million: 'Had we not done that, Borderlands wouldn't have been a hit'
By Justin Wagner published
News Borderlands' distinct comic book aesthetic was the result of a last-minute bet.

Former Valve writer Chet Faliszek has no interest in writing Half-Life 3: 'I don't want to touch that with a 10-foot pole'
By Jody Macgregor published
News "Or even a grav gun separating me from that 10-foot pole."
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